Fix #23238: crash rendering multiple scenes from compositor.

This commit is contained in:
Brecht Van Lommel
2010-08-12 13:58:10 +00:00
parent 702ce76cd2
commit e81df3a6fa
6 changed files with 13 additions and 8 deletions
@@ -230,6 +230,7 @@ static void bake_freejob(void *bkv)
if(bkr->tot==0) BKE_report(bkr->reports, RPT_ERROR, "No Images found to bake to");
MEM_freeN(bkr);
G.rendering = 0;
}
/* catch esc */
@@ -269,6 +270,7 @@ static int objects_bake_render_invoke(bContext *C, wmOperator *op, wmEvent *_eve
WM_jobs_callbacks(steve, bake_startjob, NULL, bake_update, NULL);
G.afbreek= 0;
G.rendering = 1;
WM_jobs_start(CTX_wm_manager(C), steve);
@@ -791,7 +791,7 @@ void BIF_view3d_previewrender(Main *bmain, Scene *scene, ScrArea *sa)
lay |= v3d->lay;
else lay= v3d->lay;
RE_Database_FromScene(re, scene, lay, 0); // 0= dont use camera view
RE_Database_FromScene(re, bmain, scene, lay, 0); // 0= dont use camera view
rstats= RE_GetStats(re);
if(rstats->convertdone)
+1 -1
View File
@@ -193,7 +193,7 @@ void RE_SetPixelSize(struct Render *re, float pixsize);
void RE_SetView (struct Render *re, float mat[][4]);
/* make or free the dbase */
void RE_Database_FromScene(struct Render *re, struct Scene *scene, unsigned int lay, int use_camera_view);
void RE_Database_FromScene(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int use_camera_view);
void RE_Database_Free (struct Render *re);
/* project dbase again, when viewplane/perspective changed */
@@ -34,6 +34,7 @@ struct Object;
struct VlakRen;
struct VertRen;
struct HaloRen;
struct Main;
struct Material;
struct Render;
struct MCol;
@@ -137,7 +138,7 @@ void RE_set_customdata_names(struct ObjectRen *obr, struct CustomData *data);
/* convertblender.c */
void init_render_world(Render *re);
void RE_Database_FromScene_Vectors(Render *re, struct Scene *sce, unsigned int lay);
void RE_Database_FromScene_Vectors(Render *re, struct Main *bmain, struct Scene *sce, unsigned int lay);
#endif /* RENDERDATABASE_H */
@@ -4889,13 +4889,14 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
}
/* used to be 'rotate scene' */
void RE_Database_FromScene(Render *re, Scene *scene, unsigned int lay, int use_camera_view)
void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int lay, int use_camera_view)
{
extern int slurph_opt; /* key.c */
Scene *sce;
float mat[4][4];
float amb[3];
re->main= bmain;
re->scene= scene;
re->lay= lay;
@@ -5433,7 +5434,7 @@ static void free_dbase_object_vectors(ListBase *lb)
BLI_freelistN(lb);
}
void RE_Database_FromScene_Vectors(Render *re, Scene *sce, unsigned int lay)
void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned int lay)
{
ObjectInstanceRen *obi, *oldobi;
StrandSurface *mesh;
@@ -5475,7 +5476,7 @@ void RE_Database_FromScene_Vectors(Render *re, Scene *sce, unsigned int lay)
re->strandsurface= strandsurface;
if(!re->test_break(re->tbh))
RE_Database_FromScene(re, sce, lay, 1);
RE_Database_FromScene(re, bmain, sce, lay, 1);
if(!re->test_break(re->tbh)) {
for(step= 0; step<2; step++) {
@@ -1768,9 +1768,9 @@ static void do_render_3d(Render *re)
/* make render verts/faces/halos/lamps */
if(render_scene_needs_vector(re))
RE_Database_FromScene_Vectors(re, re->scene, re->lay);
RE_Database_FromScene_Vectors(re, re->main, re->scene, re->lay);
else
RE_Database_FromScene(re, re->scene, re->lay, 1);
RE_Database_FromScene(re, re->main, re->scene, re->lay, 1);
threaded_tile_processor(re);
@@ -2142,6 +2142,7 @@ static void render_scene(Render *re, Scene *sce, int cfra)
RE_InitState(resc, re, &sce->r, NULL, winx, winy, &re->disprect);
/* still unsure entity this... */
resc->main= re->main;
resc->scene= sce;
resc->lay= sce->lay;