[Fix unreported bug] Snap align with normal was not working in derivade mesh

The `use_snapp_align_rotation` option was using only the first vertex
This commit is contained in:
Germano Cavalcante
2016-10-01 16:50:34 -03:00
parent 11e93c5f2b
commit fd2bffd22e
@@ -294,7 +294,7 @@ static void copy_vert_no(const BVHTreeFromMeshType *meshdata, const int index, f
case SNAP_MESH:
{
BVHTreeFromMesh *data = meshdata->userdata;
const MVert *vert = data->vert;
const MVert *vert = data->vert + index;
normal_short_to_float_v3(r_no, vert->no);
break;
}
@@ -1302,6 +1302,7 @@ static bool snapDerivedMesh(
}
}
}
/* SCE_SNAP_MODE_VERTEX or SCE_SNAP_MODE_EDGE */
else {
const ARegion *ar = sctx->v3d_data.ar;