Cleanup: spelling in comments

This commit is contained in:
Campbell Barton
2024-08-10 11:32:37 +10:00
parent 52a0d4252e
commit fe3c6ef448
11 changed files with 18 additions and 17 deletions
+7 -7
View File
@@ -41,7 +41,7 @@
* The commonly detected CPU capabilities are:
* - Family: `ARCH_CPU_<FAMILY>_FAMILY`
* - CPU bitness: `ARCH_CPU_<32|64>_BITS`
* - Endianess: `ARCH_CPU_<LITTLE|BIG>_ENDIAN`
* - Endianness: `ARCH_CPU_<LITTLE|BIG>_ENDIAN`
*
* Supported CPU families: X86, S390, PPC, ARM, MIPS.
*/
@@ -50,9 +50,9 @@
/**
* All commonly used symbols (which are checked on a "top" level, from outside of any
* platform-specific ifdef block) are to be explicitly defined to 0 when they are not "active".
* platform-specific `ifdef` block) are to be explicitly defined to 0 when they are not "active".
* Such an approach helps catching cases when one is attempted to access build configuration
* variable without including the header by simply using the -Wundef compiler attribute.
* variable without including the header by simply using the `-Wundef` compiler attribute.
*/
/* -------------------------------------------------------------------- */
@@ -62,7 +62,7 @@
#if defined(__native_client__)
/* __native_client__ must be first, so that other OS_ defines are not set. */
# define OS_NACL 1
/* OS_NACL comes in two sandboxing technology flavors, SFI or Non-SFI. PNaCl toolchain defines
/* OS_NACL comes in two sand-boxing technology flavors, SFI or Non-SFI. PNaCl toolchain defines
* __native_client_nonsfi__ macro in Non-SFI build mode, while it does not in SFI build mode. */
# if defined(__native_client_nonsfi__)
# define OS_NACL_NONSFI
@@ -75,7 +75,7 @@
# define OS_ANDROID 1
#elif defined(__APPLE__)
/* Only include TargetConditions after testing ANDROID as some android builds on mac don't have
* this header available and it's not needed unless the target is really mac/ios. */
* this header available and it's not needed unless the target is really mac/IOS. */
# include <TargetConditionals.h>
# define OS_MAC 1
# if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
@@ -87,10 +87,10 @@
# define OS_HPUX 1
#elif defined(__linux__)
# define OS_LINUX 1
/* Include a system header to pull in features.h for glibc/uclibc macros. */
/* Include a system header to pull in features.h for GLIBC/UCLIBC macros. */
# include <unistd.h>
# if defined(__GLIBC__) && !defined(__UCLIBC__)
/* We really are using glibc, not uClibc pretending to be glibc. */
/* We really are using GLIBC, not UCLIBC pretending to be GLIBC. */
# define LIBC_GLIBC 1
# endif
#elif defined(__sgi)
+1 -1
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@@ -1800,7 +1800,7 @@ static void *read_struct(FileData *fd, BHead *bh, const char *blockname, const i
BHead *bh_orig = bh;
#endif
/* Endianess switch is based on file DNA.
/* Endianness switch is based on file DNA.
*
* NOTE: raw data (aka #SDNA_RAW_DATA_STRUCT_INDEX #SDNAnr) is not handled here, it's up to
* the calling code to manage this. */
@@ -5,7 +5,7 @@
/** \file
* \ingroup draw_engine
*
* Overlay antialiasing:
* Overlay anti-aliasing:
*
* Most of the overlays are wires which causes a lot of flickering in motions
* due to aliasing problems.
@@ -11,7 +11,7 @@ void main()
vert_in.lN = vnor;
vert_in.e_data = data;
/* Vertex, Facedot and Face case. */
/* Vertex, Face-dot and Face case. */
VertOut vert_out = vertex_main(vert_in);
gl_Position = vert_out.gpu_position;
@@ -11,7 +11,7 @@ void main()
vert_in.lN = vnor;
vert_in.e_data = data;
/* Vertex, Facedot and Face case. */
/* Vertex, Face-dot and Face case. */
VertOut vert_out = vertex_main(vert_in);
gl_Position = vert_out.gpu_position;
@@ -11,7 +11,7 @@ void main()
vert_in.lN = vnor;
vert_in.e_data = data;
/* Vertex, Facedot and Face case. */
/* Vertex, Face-dot and Face case. */
VertOut vert_out = vertex_main(vert_in);
gl_Position = vert_out.gpu_position;
@@ -5,7 +5,7 @@
/**
* Render shadow casters extrusion caps.
* Manifold meshes generate caps for triangles facing the light.
* Non-Manifold meshes generate caps for all triangles and invert the winding for backfacing ones.
* Non-Manifold meshes generate caps for all triangles and invert the winding for back-facing ones.
*
* This shader uses triangle primitive to know the geometric normals of a triangle.
* Two triangles are generated for each original triangle facing the light. One in front of the
@@ -348,7 +348,7 @@ void project_translations(MutableSpan<float3> translations, const float3 &plane)
* translations. This is used for tools that calculate new positions based on the original
* positions for the entirety of an operation. Conceptually this is the same as resetting the
* positions before each step of the operation, but combining that into the same loop should be
* preferrable for performance.
* preferable for performance.
*/
void reset_translations_to_original(MutableSpan<float3> translations,
Span<float3> positions,
@@ -135,8 +135,8 @@ bool report_if_shape_key_is_locked(const Object &ob, ReportList *reports)
/* -------------------------------------------------------------------- */
/** \name Sculpt bke::pbvh::Tree Abstraction API
*
* This is read-only, for writing use bke::pbvh::Tree vertex iterators. There vd.index matches
* the indices used here.
* This is read-only, for writing use #bke::pbvh::Tree vertex iterators.
* There `vd.index` matches the indices used here.
*
* For multi-resolution, the same vertex in multiple grids is counted multiple times, with
* different index for each grid.
+1 -1
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@@ -134,7 +134,7 @@ typedef struct SDNA {
/**
* The struct index representing type-less bytes buffers.
*
* Although code has historically (pre-4.3) be fairly flacky (logically incorrect, see inline
* Although code has historically (pre-4.3) be fairly flaky (logically incorrect, see inline
* code-comments for #DNA_struct_get_compareflags regarding this), most of read/write blend-file
* code would assume that the `0` value was raw data, so keep it at this value.
*/
@@ -404,6 +404,7 @@ dict_custom = {
"thumbstick",
"tokenize",
"tokenizing",
"toolchain",
"trackpad",
"transcode",
"transmissive",