Commit Graph

134394 Commits

Author SHA1 Message Date
Brecht Van Lommel 433d91fca8 Merge branch 'blender-v4.1-release' 2024-03-18 11:00:49 +01:00
Brecht Van Lommel f57e4c5b98 Fix #119551: Cycles denoising crash canceling tiled render with MetalRT
The BVH has been freed at this point, but the Metal queue sets it on
every invocation. Make sure it's null so it doesn't get used anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/119581
2024-03-18 11:00:21 +01:00
Pratik Borhade b3095d9c2e Merge branch 'blender-v4.1-release' 2024-03-18 14:43:15 +05:30
Kamil Galik d739d27a2d Fix #119203: Change default NDOF Deadzone value
There is a Deadband built in the sensor of SpaceMouse,
therefore the default value of Deadzone field can be equal to 0.0
instead of 0.100.

Pull Request: https://projects.blender.org/blender/blender/pulls/119522
2024-03-18 10:10:21 +01:00
Jacques Lucke e4e4b51c83 Fix: add missing socket type in forward declaration list
Not quite sure how I missed this before. It's quite unfortunate that this
causes issues like #119179 in Blender 4.0.
2024-03-17 19:08:40 +01:00
Jacques Lucke ee1fa8e1ca BLI: support set operations on index masks
The `IndexMask` data structure was designed to allow us to implement set
operations like `union`, `intersection` and `difference` efficiently
(2cfcb8b0b8). This patch adds an evaluator for
arbitrary expressions involving the mentioned operations. The evaluator makes
use of the design of the `IndexMask` data structure to be quite efficient.

In some common cases, the evaluator runs in constant time. So it's very fast
even if the mask contains many millions of indices. If possible the evaluator
works on entire segments at once instead of looking at the individual indices.
This results in a very low constant factor even if the evaluation time is
linear. If the evaluator has to look at the individual indices to be able to
perform the operation, it can make use of multi-threading.

The evaluation consists of the following steps:
1. A coarse evaluation that looks at entire segments at once.
2. All segments that couldn't be fully evaluated by the coarse evaluation are
   evaluated exactly by looking at the actual indices. There are two evaluators
   for this case. One that is based on `std::set_union` etc. The other one first
   converts the index masks to bit spans, then does bit operations to evaluate
   the expression, and then converts the bits back into indices. Depending on
   the expression, one or the other can be more efficient.
3. Construct an index mask from the evaluated segments.

Showing the performance of the evaluator is kind of difficult because it highly
depends on the input data. Comparing the performance to something that does not
short-circuit when there are full ranges is meaningless, because one can
construct an example where the new evaluator is arbitrarily faster. I'm still
working on a case where performance can be compared to e.g. using
`std::set_union`. This comparison is only fair when the input data when
constructing a case where the new evaluator can't short-circuit.

One of the main remaining bottlenecks are the calls to `slice_content` on large
index masks. I think the impact of those can still be reduced.

We are not using this evaluator much yet, except through `IndexMask::complement`
calls. I intend to use it when I get to refactoring the field evaluator for
geometry nodes to optimize the evaluation of selections.

Pull Request: https://projects.blender.org/blender/blender/pulls/117805
2024-03-17 09:52:32 +01:00
Habib Gahbiche f9cb2eb988 Cleanup: Tests: update message to refer to git instead of svn
Pull Request: https://projects.blender.org/blender/blender/pulls/119577
2024-03-17 09:47:40 +01:00
Campbell Barton 2de84a77ac Cleanup: include otherwise unused imports in __all__
Suppresses unused import warnings with "ruff check".
2024-03-17 17:25:14 +11:00
Jason Fielder 6768ded895 Fix #118868: Metal render pass output for EEVEE Next
Resolves render pass export for EEVEE Next on Metal.
Reads from texture views was previously utilising the
root texture rather than the view variant, resulting
in views into texture arrays being incorrectly sampled.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/119563
2024-03-16 20:16:37 +01:00
Harley Acheson bec9b4bc4b UI: Update Polls on Single Repository Sync and Upgrade
The buttons to sync and update individual repositories only work for
remote repositories. This PR just updates their poll functions to
disable them for local repos.

Pull Request: https://projects.blender.org/blender/blender/pulls/119568
2024-03-16 20:00:49 +01:00
Brecht Van Lommel b8ea467475 Merge branch 'blender-v4.1-release' 2024-03-16 19:45:51 +01:00
Brecht Van Lommel 714ebd6890 Fix: Linux libraries have files stored as LFS that shouldn't be 2024-03-16 19:44:26 +01:00
Guillermo Venegas 1058006e03 Fix #119549: Avoid resetting properties tagged as SKIP_PRESET
Excludes properties tagged as `SKIP_PRESET` from being reset.

Pull Request: https://projects.blender.org/blender/blender/pulls/119550
2024-03-16 19:34:49 +01:00
Alaska b8a3560a77 Fix #119545: Error drawing Cycles denoising settings with NONE device
Pull Request: https://projects.blender.org/blender/blender/pulls/119547
2024-03-16 19:34:16 +01:00
Ray Molenkamp f780c1e52e Windows: OpenImageDenoise-2.2.2 2024-03-16 12:29:29 -06:00
Harley Acheson 8770299406 UI: Option for Separate Extension Dev Tools
Experimental flag for "Extensions Development Utilities" that can be
enabled separately from "Extensions". Note this PR does not enable the
use of this flag (coming later) as uses are in addons-contrib. This
flag is requested in #119521

Pull Request: https://projects.blender.org/blender/blender/pulls/119562
2024-03-16 17:24:34 +01:00
Clément Foucault 38b180f236 EEVEE-Next: Shadow: Hide banding artifact at projection edges
This affect all local lights (non-sun light).

We hide the artifact caused by different tracing results from
two adjacent projection. This is visible as the shading point
switches projections.

We fix this by randomizing which shadow map projection (face)
to trace. We do that by using the point at half the ray instead
of the shading point to choose the projection. This gives
a soft enough look proportional to the light shape.
This also has the benefit of being stupidly simple.

Pull Request: https://projects.blender.org/blender/blender/pulls/119555
2024-03-16 15:20:46 +01:00
Iliya Katueshenock 62bd0ea5fd Fix: Geometry Nodes: GPv3 component is always in Separate Component node
Makes sure the GPv3 component doesn't show up unless the experimental
flag is set.

Pull Request: https://projects.blender.org/blender/blender/pulls/118915
2024-03-16 14:03:13 +01:00
Campbell Barton df854248df Merge branch 'blender-v4.1-release' 2024-03-16 17:35:43 +11:00
Campbell Barton 6c9d8aa908 Linux: OpenImageDenoise 2.2.2 2024-03-16 17:19:32 +11:00
Ray Molenkamp 6329ac2f7d Merge remote-tracking branch 'origin/blender-v4.1-release' 2024-03-15 17:31:13 -06:00
Ray Molenkamp 6310c7b986 Windows: OpenImageDenoise 2.2.2 2024-03-15 17:23:41 -06:00
Brecht Van Lommel 0da952e929 Merge branch 'blender-v4.1-release' 2024-03-15 23:46:02 +01:00
Brecht Van Lommel 11cac5fec7 macOS: Ugrade OpenImageDenoise to 2.2.2 2024-03-15 23:41:29 +01:00
Harley Acheson 66a40c0e04 UI: Use Internet Icon for Repo Add menu
In Preferences / Extensions / Repositories / Add, show the correct
"Internet" icon on the menu item for remote repository.

Pull Request: https://projects.blender.org/blender/blender/pulls/119541
2024-03-15 21:44:33 +01:00
Brecht Van Lommel 971e82b93a Merge branch 'blender-v4.1-release' 2024-03-15 21:13:19 +01:00
Brecht Van Lommel b32554e53b Build: Upgrade OpenImageDenoise to 2.2.2
Fixing memory leak reported in #119035, and crashes with old AMD
drivers and unsupported GPUs.

Pull Request: https://projects.blender.org/blender/blender/pulls/119538
2024-03-15 21:11:04 +01:00
Hans Goudey ba430d1d22 Revert "Fix #119455: Auto smooth versioning on append applies to existing IDs"
This reverts commit c6497dd9f7.

This wasn't working the way I expected, it seems the LIB_TAG_NEW isn't
set here. Better to address the fundamental issues anyway. Sorry for
the noise.
2024-03-15 15:25:13 -04:00
Harley Acheson a4a26bf90d UI: Small Confirmation Position
For small confirmations that appear at mouse position, change the
position slightly so that the mouse pointer is less likely to obscure
the confirm button text.

Pull Request: https://projects.blender.org/blender/blender/pulls/119536
2024-03-15 19:52:46 +01:00
Hans Goudey e2e26d3872 Merge branch 'blender-v4.1-release' 2024-03-15 13:58:12 -04:00
Hans Goudey c6497dd9f7 Fix #119455: Auto smooth versioning on append applies to existing IDs
When appending objects from an older file, versioning needs to run to add
an auto smooth modifier if necessary. However, this was running for all
objects rather than just the newly appended objects. It's quite wrong to
modify existing objects here, so add an explicit check for that. This could
improve performance as well, but skipping checks for objects when
the work is unnecessary.

The crash will hopefully be resolved by other improvements to the auto
smooth versioning (making it properly idempotent and running it again
should fix the problem with the hidden legacy flags still set). But I still think
this PR is worth committing, to be very explicit about only modifying new
objects in versioning code.

Pull Request: https://projects.blender.org/blender/blender/pulls/119467
2024-03-15 18:47:39 +01:00
Weizhen Huang b280958372 Tests: update test image due to changes in Cycles NEE 2024-03-15 18:42:30 +01:00
Weizhen Huang 8cbc386152 Fix: Cycles NEE not excluding self intersection
which resulted in bias when self intersection is excluded in forward scattering.
Below is a comparison using principled BSDF with emission. NEE and MIS were much brighter.

Pull Request: https://projects.blender.org/blender/blender/pulls/119440
2024-03-15 18:31:24 +01:00
Weizhen Huang 161881322e Merge branch 'blender-v4.1-release' 2024-03-15 18:13:40 +01:00
Weizhen Huang 682f984dbe Fix: Cycles mesh light ignores some valid samples in volume segment
Ref: #118534
turns out `in_volume_segment` does need to be checked. If the ray origin
lies on the wrong side of the mesh light, part of the ray could still be
lit by the other side, so the sample should not be considered invalid.

Pull Request: https://projects.blender.org/blender/blender/pulls/119529
2024-03-15 18:11:40 +01:00
Hans Goudey a869bae1dc Merge branch 'blender-v4.1-release' 2024-03-15 11:50:04 -04:00
Hans Goudey 1111903416 Fix #119446: Incorrect auto smooth versioning for subsurf modifier
Previously I misunderstood the subsurf modifier's handling of custom
normals. The "use custom normals" check in 4.0 checked if there were
custom normals and whether the auto smooth flag was checked. I wrongly
changed that to check the mesh normals domain instead of whether there
was custom normals. In 4.1, auto smooth isn't required to use custom
normals, but that should be the only change here.

In this PR, that change is done for CPU and GPU subdivision, and for
the versioning which adds a modifier. The versioning now only puts the
new modifier before the subsurf modifier if it would have used the
custom normals interpolation in 4.0.

The last change causes two test failures which I also misunderstood
before. The previous results were arguably incorrect, because the
Cycles experimental adaptive subdivision ignored the auto smooth
angle, which was 5 degrees. It should have been 180 degrees.
I will modify those test files to remove auto smooth from the meshes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119485
2024-03-15 11:32:50 -04:00
Jeroen Bakker 17a70be68d EEVEE-Next: Mixed resolution with orthographic projection
When using mixed resolution rendering with an orthographic projection
the display was not correct. The reason was that the view boundaries
were decomposed from the winmat correctly, but when re-composing
the matrix it assumed to be in perspective.

This is fixed by composing an orthographic winmat when it was sourced
from a orthographic winmat.

Fixes #119514

Pull Request: https://projects.blender.org/blender/blender/pulls/119517
2024-03-15 15:58:27 +01:00
Aras Pranckevicius ce5f864027 Merge branch 'blender-v4.1-release' 2024-03-15 16:55:41 +02:00
Aras Pranckevicius 52a8bea237 Fix #119505: artifacts in VSE vectorscope
On some GPUs/drivers (seemingly nvidia) and screen sizes, VSE
vectorscope and sometimes waveform have "garbage" artifacts around
them.

Root cause unknown (driver bug?), for now similar fix as a while ago
in #112665: explicitly draw opaque background (with alpha=1), and then
use alpha blending for the scopes texture display on top of that.

Pull Request: https://projects.blender.org/blender/blender/pulls/119512
2024-03-15 15:53:25 +01:00
Hans Goudey 130701763b Fix #119508: Missing update after "Shade Flat" operator
An alternative fix would be calling `update_on_change_` in the
attribute `try_create`function, but sticking with this more
conservative fix seems better for 4.1.

Pull Request: https://projects.blender.org/blender/blender/pulls/119515
2024-03-15 15:36:56 +01:00
Sergey Sharybin 444bc3154a Merge branch 'blender-v4.1-release' 2024-03-15 15:24:52 +01:00
Sergey Sharybin e2d7bd199e Fix #119427: UI: The Metadata is gone for the rendered image
This is a regression since d579ac2b3f

Ensure that the image buffers used by render passes have metadata at the
end of render, similarly to how stamping happens. This solves the reported
issue, and makes the metadata behave consistently, independent on how the
image buffer is accessed.

Thanks Philipp Oeser for investigation and pin-pointing the bad commit!

Pull Request: https://projects.blender.org/blender/blender/pulls/119503
2024-03-15 15:24:33 +01:00
Philipp Oeser 16015ae507 Merge branch 'blender-v4.1-release' 2024-03-15 15:12:22 +01:00
Philipp Oeser 218c02abc4 Fix #119502: Image metadata misses background box
Since 4a78d7dc4c blending is turned ON, but apparently the background
color is not receiving full alpha in this scenario.

Resolve by using immUniformThemeColorAlpha (with 1.0 alpha)

Pull Request: https://projects.blender.org/blender/blender/pulls/119504
2024-03-15 15:11:53 +01:00
Philipp Oeser e81cf496cf Merge branch 'blender-v4.1-release' 2024-03-15 15:06:11 +01:00
Jacques Lucke 9fc8ce49f5 Fix #119464: missing update after socket reorder
Without the update tag, the tree topology cache is not recomputed.

Pull Request: https://projects.blender.org/blender/blender/pulls/119506
2024-03-15 15:00:53 +01:00
Germano Cavalcante 247524bb35 Fix: UV Edge Slide sometimes fails to detect correct direction
In this case, the situation in which edges share faces connected to
each other could fail as it could pass through a slide edge.
2024-03-15 10:37:59 -03:00
Pratik Borhade 47940cdb5b GPv3: Insert duplicate keyframe when erasing
When drawing is visible in 3d-view and playhead is not over keyframe, in
such case erase tool is erases everything (or let's say it adds empty
keyframe). Erasing works correctly if additive drawing is enabled but
this is also expected to work when additive drawing is disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/119051
2024-03-15 12:12:21 +01:00
Jeroen Bakker 96a8f5b36c Fix: EEVEE-Next: Quick fix for overscan
With the recent changes introduced by the mixed resolution rendering
overscan and border rendering broke. Overscan is also used by the test
cases and fails the current tests.

This is a quick fix to get the overscan working.

NOTE: overscan + mixed resolution rendering will look blurry.
NOTE: this doesn't fix border rendering.
2024-03-15 12:06:03 +01:00