Adds support for saving some view state persistently and uses this to keep the
height of a tree-view, even as the region containing it is hidden, or the file
re-loaded.
Fixes#129058.
Basically the design is to have state stored in the region, so it can be saved
to files. Views types (tree-view, grid-view, etc) can decide themselves if they
have state to be preserved, and what state that is. If a view wants to preserve
state, it's stored in a list inside the region, identified by the view's idname.
Limitation is that multiple instances of the same view would share these bits of
state, in practice I don't think that's ever an issue.
More state can be added to be preserved as needed. Since different kinds of
views may require different state, I was thinking we could add ID properties to
`uiViewState` even, making it much more dynamic.
Pull Request: https://projects.blender.org/blender/blender/pulls/130292
(cherry picked from commit f0db870822)
Implements scrolling support for tree-views, as well as changing the size of the
scroll-able tree-view. This is important to be able to place them in many places
in the UI, where a compact layout is preferred over an every expanding one
(causing following contents to be scrolled out of view). UI-lists would use
scrolling and resizing to ensure this, now tree-views are on par.
Enables scrolling and resizing for:
- Bone collection UI (`UILayout.template_bone_collection_tree()`)
- Grease Pencil layer UI (`UILayout.template_grease_pencil_layer_tree()`)
- Light link collection UI (`UILayout.template_light_linking_collection()`)
- UI to define a node tree interface (`UILayout.template_node_tree_interface()`)
These are all cases where compact UIs make more sense than expanding ones.
Internally this is enabled by calling the `set_default_rows()` method of the
tree-view, although the API might change still. It shouldn't be quite simple to
implement this for grid-views too if necessary, or other potential view types.
Although I'd like to do some smaller code quality improvements still, this
feature is important for some other modules (e.g. grease pencil module for the
layers UI in grease pencil v3), so I decided to prioritize merging this.
Pull Request: https://projects.blender.org/blender/blender/pulls/119668
(cherry picked from commit 78e330923d)
which resulted in bias when self intersection is excluded in forward scattering.
Below is a comparison using principled BSDF with emission. NEE and MIS were much brighter.
Pull Request: https://projects.blender.org/blender/blender/pulls/119440
SubdvigCCG is null for the evaluated mesh in the render depsgraph
because of the `!for_render` check in `MOD_multires.cc`. But the PBVH
type is still `PBVH_GRIDS`. That's a weird inconsistency that ideally
wouldn't happen, but probably isn't simple to change. The simplest and
most obviously harmless fix is to just check whether the list of PBVH
nodes to update is empty.
The issue seems to be caused with the recent NVidia drivers, which will
crash if OptiX context is created prior to the OpenGL context on Linux.
This happens with drivers 545.29.06, 550.54.14, 550.67 and kernel 6.8
on Ubuntu 24.04, and also happens with NVidia driver 550.67 on Gentoo.
While it does seem the issue is likely on the driver side, the timeline
for it being resolved there is unknown. Until then it is possible to
apply workaround on Blender side, which will initialize GPU context
prior to rendering with an external render engine when it is known the
GPU context will be needed later on.
Note this is not a complex fix, because in general it's still possible to
render a frame without and then with grease pencil, in which case OptiX
will still be initialized first. But we don't want to always initialize
OpenGL, and we can't predict future operations.
Pull Request: https://projects.blender.org/blender/blender/pulls/120026
The issue was that the `PointerRNA` passed to `BKE_animsys_get_nla_keyframing_context`
needs to point to an `ID` which wasn't the case when keying bones.
That is because internally the `FCurve` path is used to resolve the property.
This can only work from the `ID` because the `FCurve` path is always stored relative to that.
While the function doesn't fail when the property can't resolve the path, it won't actually do
the remapping when passing it to `BKE_animsys_nla_remap_keyframe_values` later.
Pull Request: https://projects.blender.org/blender/blender/pulls/120008
Caused by 6a79a6a24a
`Mask` `AnimData` is read by `BKE_animdata_blend_read_data` since above
commit, so `BLO_read_data_address` on `AnimData` is already done there.
However, `mask_blend_read_data` does it again
Similar calls to `BLO_read_data_address` in `blend_read_data` callbacks
were usually removed in 6a79a6a24a, Masks being an exception.
Accoding to @mont29 the reason while a double remapping will fail is
because there can only be one remapping from old addresses to new ones.
Once the new address has been read, this new address cannot be used as
'key' again (it will likely map to nothing, or worse, remap to something
completely unrelated!)
Pull Request: https://projects.blender.org/blender/blender/pulls/119961
This could happen when e.g. overriding context with just the area.
Now add poll functions that check for an active region when running
operators that require a region.
The fix is similar to 72688791dc
Alternatively, we could have a fix similar to a8892c7264 (getting the
correct region from the area), this would require less setup by
scripters, however for some operators the usage of the region is a
little further down the line, so implementation would be a bit more
involved. Also: for some of the operators, this would have to be done in
both `invoke` and `exec` (so would be more duplicate code changes).
Pull Request: https://projects.blender.org/blender/blender/pulls/119696
Regression in [0] which would cause ensuring the slash to do nothing
in most cases. Note that the slash may not be needed, but that should
be handled separately.
[0]: d66f24cfe3
The list identifier includes the class name and an list_id,
see: WM_uilisttype_to_full_list_id
This requires using UI_MAX_NAME_STR (as noted in doc-string).
Regression since 7a2d04a5c4.
Mask evaluation is part of parameters component, and there is no explicit
tags other than copy-on-eval for masks in a lot of cases.
Restore the previous graph topology for the link from copy-on-eval to the
parameters components of mask ID.
Potential candidate for 4.1.1.
Pull Request: https://projects.blender.org/blender/blender/pulls/119956
A regression caused by 7a2d04a5c4.
The offending commit made it so selection tag does not imply parameters
update, which also avoids transitive re-evaluation of the curve geometry.
However, the active curve index is stored on a Curve, and curve modifier
stack creates a copy of the curve to hold the evaluation results, which
makes it so evaluated curve object does not intrinsically share the active
spline index.
This change makes it so changes in selection triggers geometry evaluation
on curves, matching the behavior prior to the offending commit.
AN ideal fix would somehow avoid such geometry re-evaluation, but it would
be a bigger change, not suitable for possible corrective release.
Potential candidate for 4.1.1.
Pull Request: https://projects.blender.org/blender/blender/pulls/119918
USD files are now findable from the cachefile.open() and
cachefile.layer_add() operators. Removed the ".abc" appending when
looking for a file for the first time, as it no longer makes sense.
Pull Request: https://projects.blender.org/blender/blender/pulls/118685
When using light linking with the light tree, the root index of a
mesh light subtree can be 0. The current code assumed this wasn't
possible, and as such it caused rendering issues, specifically the
incorrect computation of the PDF of certain mesh lights during
forward path tracing.
So we adjust the code to allow mesh light subtree root node
indices of 0.
This was worked on by Alaska, Sergey, and Weizhen
Pull Request: https://projects.blender.org/blender/blender/pulls/119770
The Flip node produces artifacts if not connected directly to an input.
This due to a wrong calculation of depending area of interest, which is
a regressed introduced in 70a8a9e.
This is fixed by reverting the removal of the area of interest
calculation method in the aforementioned commit.
Pull Request: https://projects.blender.org/blender/blender/pulls/120149
4d0936c7d7 explicitly avoids turning non-geometry object
instances into geometry instances. This code is called to prepare
geometry sets for baking, and baking currently assumes that the baked
instances are always geometry sets.
To fix this, just check the instance type and serialize an empty
geometry set for the crashing object instance case. Compared to before
the crash causing commit, there is no change in behavior, since that
would have created empty geometry sets too.
Pull Request: https://projects.blender.org/blender/blender/pulls/119892
In the tiled compositor ensure_delta() can be called from multiple threads,
but without any threading synchronization. This worked fine when the node
only supported absolute transform: multiple threads would do the same work
and assign delta to the same values.
With the addition of relative transform in #115947 a code which adjusts
previously calculated delta was added, leading to possible double-applying
relative transform.
The solution is to avoid multiple threads modifying the same data by using
a double-locked check.
This issue does not happen in 4.2 (main branch) because it switched to full
frame compositor, which works differently.
Pull Request: https://projects.blender.org/blender/blender/pulls/119883
object_index is not found (-1) when all mesh data is deleted hence it
crashes when accessing base from the vector at index -1.
So skip the further execution to prevent crash.
Pull Request: https://projects.blender.org/blender/blender/pulls/119865