Commit Graph

129855 Commits

Author SHA1 Message Date
Jason Fielder a96aabc6f6 Metal: Resolve premature memory release
After previous changes to allow command buffers to not require
execution and completion in submission order,
guarantees for releasing freed buffers back to the memory pool
within the frame life time had changed.

This could mean a released buffer could be returned to the
memory pool prematurely, if a subsequent command buffer
completes before a previously submitted one, flagging a resource as no
longer in use by the GPU, while it still may be in use by the orignal
command buffer.

This PR defers final reference count release for buffers
being actively used until the following call to GPU_render_step,
to ensure that buffers freed will be available for the lifetime of
the frame, covering all command submissions, rather than just
within the lifetime of the command buffer submission within which a
buffer was freed.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/114329
2023-10-31 16:45:12 +01:00
Nathan Vegdahl 5974a4482a Fix #109430: exit tweak mode before deleting an in-tweak-mode NLA strip
The issue was that when in tweak mode, there are other places than just
the strip list that keep pointers to the tweaked strip.  So deleting
that strip would leave dangling pointers, which caused things to blow up
elsewhere.

Pull Request: https://projects.blender.org/blender/blender/pulls/114331
2023-10-31 16:06:38 +01:00
Jason Fielder dde346ca9f FIx #114286: Resolve ghosting artifact in workbench in Metal
Missing GPU flush added between workbench render frames
to ensure GPU command buffer does not submit all frames
in one go.

Authored by Apple: Michael Parkin-White

Co-authored-by: Michael Parkin-White <mparkinwhite@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/114328
2023-10-31 15:53:32 +01:00
Jeroen Bakker 3da63377fc Fix #114224: Bone Disappear in Pose Mode
In certain cases bones can disappear in pose mode. The cause was
that the alpha channel was not set in all cases and might use uninitialized
memory as alpha value.

Pull Request: https://projects.blender.org/blender/blender/pulls/114324
2023-10-31 15:40:28 +01:00
Julian Eisel 4f0258f549 Fix #113687: Asset shelf header overlaps labels without region overlap
If "Region Overlap" was disabled, the region coordinate calculations
would end up placing the header on the bottom, taking space away from
the main asset shelf region. This is because the header was abusing the
`RGN_SPLIT_PREV` flag a bit, because it gave the desired behavior of
hiding the regions together. This worked well because the regions
wouldn't actually do the splitting when one used region overlap and the
other not. But disabling region overlap would bring the splitting
usually enabled with the `RGN_SPLIT_PREV` flag.

This PR removes the `RGN_SPLIT_PREV` flag from the asset shelf header.
Instead a new flag is introduced to only enable the behavior of
`RGN_SPLIT_PREV` of hiding a region together with the previous one. So
the header stays at the top of the region, and labels stay visible.

The new flag is added to the `ARegion.alignment` flags, even though it's
more related to behavior than alignment. However this is more
convenient, and keeps it together with related flags.
2023-10-31 15:26:09 +01:00
Bastien Montagne e070ff45c4 I18N/UI: Work around #114080: Lack of Khmer script in built-in fonts.
Khmer was added for this release and is barely translated yet (about
1%), so it's not too bad. We will ensure that the Khmer script is added
to our default font for 4.1, but this is too late for 4.0.
2023-10-31 15:13:43 +01:00
Julian Eisel af363a6ba2 Fix asset shelf can't resized by dragging header edge anymore
Regression from 7ec7dac860 (I assume). While the block active state is
relevant during drawing to avoid glitches, it should be ignored during
handling. Explained further in comment.
2023-10-31 14:59:45 +01:00
Christoph Lendenfeld fef222efc3 Fix: NLA mapping not taken into account when framing FCurves
The functionality to frame channels in the Graph Editor
did not take into account any NLA mapping, causing the
viewport to frame the wrong part.

Fix it by mapping the `rctf` x-values

I had to remove the `const` on a parameter from the function
since `ANIM_nla_mapping_get` doesn't take a `const`.

Pull Request: https://projects.blender.org/blender/blender/pulls/114325
2023-10-31 14:52:45 +01:00
Michael Kowalski 1e7f5b1e61 USD: fix cache reader open error handling.
This commit fixes error handling logic implemented in #113524.

- No longer calling WM_reportf, which is not thread safe.
- Freeing the reader before returning early.

Pull Request: https://projects.blender.org/blender/blender/pulls/114298
2023-10-31 14:50:47 +01:00
Jacques Lucke c29857fffa Fix #113532: geometry nodes is always reevaluated after undo
The issue was that the undo system detected that node trees have been changed
even though they have not. This is because the memory dump of the node tree
changed after unrelated changes. The root issue was that
`bNodeTreeInterface::write` also wrote the struct, and the pointer of the
`bNodeTreeInterface` itself. While this pointer is generally stable, it is not
during file-write, because when IDs are written, a shallow copy is created
first (see `BLO_write_init_id_buffer_from_id`). The temporary buffer for this
shallow copy is allocated on the heap, so its pointer may change over time.

The fix is to simply not write the `bNodeTreeInterface` separately, since it's
already embedded in `bNodeTree`.

Pull Request: https://projects.blender.org/blender/blender/pulls/114322
2023-10-31 13:46:31 +01:00
Jacques Lucke 245da40f81 Fix #114251: Angle input of Compare node disconnected on reload
The issue was that `Angle` also starts with an `A`, just like the input
that is supposed to be handled by this compatibility code.
2023-10-31 13:44:09 +01:00
Pablo Vazquez 86ccbc4353 Fix #113683: Wrong colors in UIList items after importing 3.6 theme
Theme changes for active/hover elements in 4.0 were missing versioning.
2023-10-31 13:07:54 +01:00
Pablo Vazquez fd1a5b52c1 Theme: do not mark pulldown menus as active on hover
Match the color of regular menu items on hover.

Do versioning comes right after since it's needed for another bug.
2023-10-31 13:04:59 +01:00
Bastien Montagne 46c180015a Fix #114134: Make Local (All) operator is crashing Blender with Library Override.
Dummy mistake in own a238ab737b, forgot to do a NULL check...
2023-10-31 11:56:18 +01:00
Campbell Barton ab41558186 Fix #113881: Sculpt Curves: R shortcut conflict
The "Curves" key-map poll function now only works in edit-mode.

Ref !114297.
2023-10-31 21:48:30 +11:00
Campbell Barton 592345631a Docs: improve wording for bpy.app.driver_namespace 2023-10-31 21:48:30 +11:00
Julian Eisel 7c739ad560 Fix #114287: Drawing in post-view draw handlers broken
Mistake in 4d668e6825. `draw_seq_strips()` would use
`UI_view2d_view_orthoSpecial()` to only scale drawing horizontally, but didn't
reset the matrix state for normal view-space drawing. Result is that the
preview range drawing would be broken, and so were add-ons using the
`POST_VIEW` draw callback.

Pull Request: https://projects.blender.org/blender/blender/pulls/114285
2023-10-31 11:41:47 +01:00
Campbell Barton ea86a77bc5 Docs: add notes on populating bpy.app.driver_namespace
Address issues raised by #114155.

Also fix sphinx documentation generation using incorrect identifiers
when looking up references from PyStruct types
(was looking for `bpy.app.bpy.app.driver_namespace.py`).
2023-10-31 21:34:32 +11:00
Michael Jones f2bb4c617f Cycles: Apple M3 tuning including hardware raytracing
This PR adds tunings for the [newly announced](https://www.youtube.com/watch?v=ctkW3V0Mh-k) M3 family of chips. In particular, MetalRT will be enabled as the automatic default for intersection testing on M3 and beyond to take advantage of hardware raytracing. This will result in significant path-tracing speedups, as well as faster BVH builds.

Pull Request: https://projects.blender.org/blender/blender/pulls/114296
2023-10-31 11:14:16 +01:00
Julien Kaspar ef0b7337a6 Fix #113920: Missing IC shortcuts
Add various shortcuts that were missing from the industry compatible
key-map. Various grease pencil shortcuts that were intended to be there
are now present.

These issues are now fixed:
- `Alt A` = Missing from GP sculpt mode.
- `Shift S` = Missing.
- `Shift Alt S` = Insert Blank Keyframe - Not added to Edit mode.
- `Y` = Active Layer Menu - Not added to Edit mode.
- `Shift Y` = Merge Down - Does not exist.
- `Shift Backspace/Delete` = Delete All Active Frames is missing from
  every mode except Draw.
- `Backspace/Delete` = Delete Menu is missing from all modes except
  Edit.
2023-10-31 16:01:04 +11:00
Campbell Barton 4bec9d0d71 Fix #114282: Extrude to Cursor tool no longer tweaks on drag
Regression in [0] which only ran drag events if the press event passed
through.

Resolve using the same logic as select picking
(see: WM_operator_flag_only_pass_through_on_press).

[0]: 4d0f846b93
2023-10-31 14:55:12 +11:00
Alaska a15f9e49ec Shader: Only clamp undefined or unsupported inputs of Principled BSDF
Adjust clamping of inputs in the Principled BSDF to avoid errors and
inconsistencies between render engines, while trying to leave as many
inputs as possible unclamped for artisitc purposes.

Pull Request: https://projects.blender.org/blender/blender/pulls/112895
2023-10-31 03:14:04 +01:00
Campbell Barton b27ff093ca Build: resolve error configuring FFMPEG on Linux
Configure failed to find vorbis & vorbisenc on Linux with the errors:

ERROR: vorbis not found using pkg-config
ERROR: vorbisenc not found using pkg-config

the issue was caused by configures test program failing to link the test
code against the static library because functions in libm weren't found.

Resolve by adding `$libm_extralibs` to libvorbis.

Note that it's strange this issue didn't come up before,
since it occurs on a clean build it seems necessary.
2023-10-31 10:38:49 +11:00
Brecht Van Lommel 39107b3133 Revert changes from main commits that were merged into blender-v4.0-release
The last good commit was 8474716abb.

After this commits from main were pushed to blender-v4.0-release. These are
being reverted.

Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
2023-10-30 21:40:35 +01:00
Clément Foucault b26f176d1a Fix #114096: Workbench: Broken thumbnail shadows on Mac
This is the same as 5d06632565
but ported to the no-geometry shader version.

However the rendering is still broken for another reason.
See #114286.
2023-10-30 19:46:09 +01:00
Julian Eisel 2e1244f3cf Fix resizing asset shelf header edge not working without region overlap
If region overlap was disabled, the full background of the asset shelf
header would be drawn, unlike usually where we keep the space between
button sections transparent. But resizing the region by dragging wasn't
possible from the space between the button sections, even though the
header was fully opaque.

Button section drawing should only be respected when region overlap is
enabled.
2023-10-30 18:19:08 +01:00
Brecht Van Lommel 9b2deb37a0 Fix Cycles render not stopping on OpenImageDenoise error
Stop so that render farms do not save an image that failed to be denoised
properly and assume it is correct.
2023-10-30 18:08:34 +01:00
Brecht Van Lommel 10645237e8 Cycles: change default Principled Hair BSDF back to Chiang
The Huang model has issues with fireflies in various scenes, and the
defualt choice is somewhat arbitrary anyway as they have both pros and
cons. For now be conservative and keep the default the same as before.
2023-10-30 18:08:34 +01:00
Julian Eisel 4a89720fe1 Fix asset shelf not hidden for new 3D Views
The asset shelf was hidden by default in 04d22d73f3. But this only
affected existing 3D Views, not newly created ones. This wasn't
intentional, 3D Views should have the same defaults here.
2023-10-30 18:02:51 +01:00
Bastien Montagne a4880576dc I18N: updated translations from Git/Weblate repo (b475c02172373). 2023-10-30 17:20:59 +01:00
Omar Emara 56ffa441b9 Cleanup: Use input reading shaders for Movie Clip node 2023-10-30 17:33:10 +02:00
Omar Emara f79b3ffe12 Cleanup: Generalise input reading in compositor
This patch generalises the pass reading shaders into input reading
shaders. This is done make future development easier.
2023-10-30 17:27:07 +02:00
Jeroen Bakker 5ba661b706 EEVEE-Next: Fix Infinite Loop With Reflection Probe
When a spherical reflection probe is in the scene and the viewport
is set to a lookdev world the scene was constantly being updated.

The cause for this was that the reflection probes where updated when
the lookdev shader was compiled, but that is almost always the case.

This PR fixes this by checking the compile status and compile status
change. Only the first time the world has been compiled the world
reflection probe will be marked dirty.

Pull Request: https://projects.blender.org/blender/blender/pulls/114276
2023-10-30 16:00:17 +01:00
Jeroen Bakker fcb26fe72d EEVEE: Update UI Names
This PR will use "EEVEE (Legacy)" for the legacy EEVEE and renames
"EEVEE Next" to "EEVEE".

When starting Blender EEVEE Legacy will still be the default. We
will change the default to EEVEE when all missing features have been
addressed.

After that we can cleanup idnames and panels etc.

Pull Request: https://projects.blender.org/blender/blender/pulls/114272
2023-10-30 15:04:13 +01:00
Jeroen Bakker f35b0373d6 Vulkan: Separate DataTransfer, Compute, Graphics Commands
Goal is to reduce the number of command buffer flushes by tracking what is
happening in the different command queues. This is an initial step towards
advanced queue-ing strategies.

The new (intermediate) strategy records commands to different command
buffers based on what they do. There is a command buffer for data transfers,
compute pipelines and graphics pipelines.

When a compute command is recorded it ensures that all graphic commands
are finished. When a graphic command is recorded it ensures all compute
commands are finished. When a graphic or compute command is scheduled
all recorded data transfer commands are scheduled as well.

Some improvements are expected as multiple compute and data transfers
commands can now be scheduled at the same time and don't need to unbind
and rebind render passes. Especially when using EEVEE-Next which is
compute centric the performance change is visible for the user.

Pull Request: https://projects.blender.org/blender/blender/pulls/114104
2023-10-30 14:21:14 +01:00
Lukas Tönne 9c8daeb8c9 Fix WM_draw_region_free function declaration.
02fb605f removed the `hide` argument but did not update the WM_api.hh
header.
2023-10-30 13:48:22 +01:00
Sergey Sharybin ecb346d9df Merge branch 'blender-v4.0-release' 2023-10-30 12:49:40 +01:00
Sergey Sharybin 8474716abb Fix description of MetalRT option
Descriptions should not end with a full-stop.

Pull Request: https://projects.blender.org/blender/blender/pulls/114267
2023-10-30 12:48:04 +01:00
Julian Eisel 02fb605f8a Cleanup: Don't unset region visibility in unrelated WM function
`WM_draw_region_free()` should manage region-draw data, and not change
region state. This should be done by normal region state management
functions. Especially for a flag like `ARegion::visible` which is just
the cached result of the region's visibility evaluation, not the proper
way to actualy manage the region visibility.
2023-10-30 12:40:00 +01:00
Julian Eisel 28a28b9a2c Cleanup: Rename region visibility update function
The old name `region_subwindow()` wasn't really saying anything, and
basically had nothing to do with what the function actually did. Give it
a name that describes better what it does:
`region_evaluate_visibility()`.
2023-10-30 12:31:16 +01:00
Pratik Borhade 9ac87af839 Cleanup: Wrong comment
Mistake in 2a5c499585
2023-10-30 16:45:51 +05:30
Douglas Paul b62a5db37b Fix: Node grid dot sizes on Metal
The changes in #112906 (Vulkan: Use Point Shaders When Drawing Points)
broke point sizes for the nodes editor grid on Metal. That PR switched the grid
point drawing code to a shader that sets its own point size, but (at least on Metal)
setting the point size in the shader has no effect unless `GPU_program_point_size(true)`
has been called to allow shader-specified point sizes.

This PR adds the necessary call to `GPU_program_point_size(true)` to fix that problem,
as well as a corresponding "cleanup" call to set it to `false` again.

Pull Request: https://projects.blender.org/blender/blender/pulls/114218
2023-10-30 10:53:13 +01:00
Hans Goudey ccfe952f34 Depsgraph: Hard-code visibility for "from IDs" builder
`FromIDsBuilderPipeline` is used to build a minimal depsgraph from
a set of IDs. However, the "visibility" of those IDs is still calculated
based on things like the view layer and the relations. Typically we want
all of these to be visible, the builder just happened to be used in
cases when all of the IDs were already visible so far.

This is needed for node tools which may reference objects or other
IDs from outside of the active depsgraph.

Co-authored by: "Sergey Sharybin <sergey@blender.org>"
2023-10-30 10:45:30 +01:00
casey bianco-davis dddd1d224d Fix #114060: GPv3: Transform crash with multiple object editing
The problem was that the array of `IndexMask`s was set to the
number of objects selected and not the number of curves in all
selected objects.

This fixes the transform code from relying on undefined behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/114088
2023-10-30 08:14:51 +01:00
Michael Jones e9ad267151 Cycles: Remove MetalRT experimental status, and add "auto enable" option
_(NOTE: This is a clone of [PR 114067](https://projects.blender.org/blender/blender/pulls/114067), but targeting `blender-v4.0-release` as originally intended)_

This PR removes the "experimental" disclaimer from the MetalRT control now that the unit tests all render correctly with it enabled. As well as "Off" and "On", this adds a third "Auto" setting - a new default which can be used to pick the best option.

Pull Request: https://projects.blender.org/blender/blender/pulls/114232
2023-10-29 14:19:39 +01:00
Julian Eisel 69e5f5175b Grease pencil (legacy): Remove redundant "Use" for checkboxes
There is already a checkbox, so the word "Use" is redundant. See
https://wiki.blender.org/wiki/Human_Interface_Guidelines/Writing_Style#UI_Labels.
2023-10-29 12:33:20 +01:00
Campbell Barton dffee8b323 Revert "Revert "Fix #112441: Restore Key Map Item does not restore the active property""
This reverts commit 0f36ac4e66.

This revert was only done for testing and wasn't ment to be pushed.
2023-10-29 20:08:39 +11:00
Campbell Barton 88f63c36db Merge branch 'blender-v4.0-release' 2023-10-29 16:55:25 +11:00
Campbell Barton e8d532a9b6 Merge branch 'blender-v4.0-release' 2023-10-29 16:55:22 +11:00
Campbell Barton 1dc683e376 Fix #114223: Crash when undo in curves edit mode
Regression in [0], missed scene assignment.

[0]: 585f43064a
2023-10-29 16:53:25 +11:00