Commit Graph

129855 Commits

Author SHA1 Message Date
Omar Emara 01a2bd0369 Fix #113811: Blender freezes upon adding a Cryptomatte node
Blender freezes when adding a Cryptomatte node and using the GPU
compositor, even if the node is later removed.

This was because the CPU compositor acquired a render result mutex and
never released it due to an early exit that missed that release. This
patch fixes that by adding an appropriate release in that early exist.
2023-10-27 22:25:54 +02:00
Jason Fielder b0a032e2eb Fix: EEVEE export CMDBuf out of memory in Metal
Previous commit 9333336a73f9e116771a52a2caa96455ea345c71
broke export rendering in Metal due to the command
submission not being flushed between samples.

This would lead to ghosting in export images due
to memory synchronization issues and GPU
scheduling dependency graph problems.

The in-flight memory could also get
extremely high if exporting high numbers
of samples due to all commands being
enqueued within a single submission.

Patch resolves this by flushing for
each render frame sample and
ensuring intermediate in-flight
memory remains controlled.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/114174
2023-10-27 15:13:49 +02:00
Campbell Barton d31c61edee Cleanup: spelling in comments 2023-10-27 12:13:48 +11:00
Campbell Barton e8279ff4ee Cleanup: format 2023-10-27 12:13:46 +11:00
Campbell Barton ce027579e0 Merge branch 'blender-v4.0-release' 2023-10-27 11:53:46 +11:00
Campbell Barton 585f43064a Fix edit-mode undo leaving edit-mode with multiple windows
With two or more windows, edit-mode undo assumed it was
possible to load the undo state into the current scene.

When multiple windows are used this is not always the case.
Edit-mode undo steps now store the scene used to create them
which is used to read undo data back into this scene
(when it's shown in a window). Otherwise the current context is used.
2023-10-27 11:50:07 +11:00
Matias Mendiola fbb3726f68 GPv3: Menus updates
Adds context menus and updates existing menus with newly added operators

- Updates menu texts and separators
- Add Point Menu
- Add Stroke and Point Context Menu

Pull Request: https://projects.blender.org/blender/blender/pulls/114172
2023-10-26 16:52:31 +02:00
Brecht Van Lommel d7c2ef16fe Merge branch 'blender-v4.0-release' 2023-10-26 15:51:19 +02:00
Douglas Paul c50b682858 Fix #114156: animation player assert on launch on macOS
Adds missing calls to GPU_render_begin and GPU_render_end,
required for Metal.

Pull Request: https://projects.blender.org/blender/blender/pulls/114157
2023-10-26 15:50:20 +02:00
Campbell Barton b5a9cad252 Merge branch 'blender-v4.0-release' 2023-10-26 22:28:00 +11:00
Campbell Barton 4f0d8931f0 Fix undo crash with multiple scenes & windows
Creating a new window then a new scene would crash on undo
because the undo step loaded would not contain the new windows scene.

Regression introduced since 3.6.
2023-10-26 22:26:13 +11:00
Hans Goudey 0e4a3bd7aa Fix: Selection input inivisible in set selection node
It's much simpler to be able to control the selection with a checkbox.
It can still be a field.
2023-10-25 20:44:18 +02:00
Miguel Pozo 247491ef0f Merge branch 'blender-v4.0-release' 2023-10-25 18:58:22 +02:00
Miguel Pozo 5d06632565 Fix #114096: Broken thumbnail shadows 2023-10-25 18:57:41 +02:00
Julian Eisel 72a8851a95 UI Code Quality: Rename UI_ACTIVE button flag to UI_HOVER
Calling this state "active" has been confusing for a long time for a number of reasons:
- It's not clear that this is essentially a mouse hover state.
- Easy to confuse with "select" state (`UI_SELECT`), both terms are vague.
- Buttons can be "inactive" (`UI_BUT_INACTIVE`) which is totally related to this "active" state.
- Button handling can consider a button as active that doesn't have this flag set (e.g. during text input).
- Active and selected are well established terms in Blender, but they mean a different thing there.

See #112160.

Pull Request: https://projects.blender.org/blender/blender/pulls/114113
2023-10-25 18:36:27 +02:00
Michael Jones af9ffee152 Cycles: Metal: Fix occasional anim corruption (KernelData MD5 refresh bug)
This fixes an issue where animation frames occasionally get corrupted (e.g. when rendering "Pokedstudio" Blender 2.77 splash screen). This happens when the KernelData is refreshed but the MD5 isn't immediately regenerated which can cause the wrong PSO to be selected.

Pull Request: https://projects.blender.org/blender/blender/pulls/114153
2023-10-25 17:47:13 +02:00
Brecht Van Lommel 3832059c61 Merge branch 'blender-v4.0-release' into main 2023-10-25 16:21:13 +02:00
Brecht Van Lommel a5cf5a00fb Fix #113849: animation player crash on launch on macOS
GPU backend detection was missing, causing it to try using the
non-existent OpenGL backend.

Thanks to Douglas Paul for helping identify the problem.
2023-10-25 16:19:44 +02:00
Omar Emara 3f49d286cc Fix #113864: Compositor translation is doubled
Translations in the realtime compositor are doubled where there is a
rotation or scale component.

That was due to applying translations even after domain realization. So
this patch restricts the translation to the case where domain
realization doesn't take place.
2023-10-25 16:28:09 +03:00
Clément Foucault e1bad49abf Fix #113862: EEVEE-Next: Flicker with AO or shadow pass
This was caused by wrong alpha values.
2023-10-25 12:49:32 +02:00
Campbell Barton 28394dd42e Merge branch 'blender-v4.0-release' 2023-10-25 21:20:28 +11:00
Campbell Barton 8e38cd9b8f Correct potential error in recent Wayland/LIBDECOR window size change
While the fix worked in my tests, the compositor is allowed to ignore
a requested window state change which could have entered an eternal
loop. Avoid this by limiting the while loop to 2x round-trips.
2023-10-25 21:17:31 +11:00
Campbell Barton ab1be3bd48 Merge branch 'blender-v4.0-release' 2023-10-25 20:47:41 +11:00
Campbell Barton dcaeed7522 Fix Wayland/LIBDECOR size on startup when maximized
Even though the window was maximized, the non-maximized size was used.
Since the display size was used the window would be slightly larger,
clipping the status bar in GNOME.
2023-10-25 20:42:27 +11:00
Falk David 23e9ebfdbd Fix: GPv3: Crash when transforming keyframes
Blender would crash when trying to move/duplicate, etc. some keyframes.
This was because the `convert_type_get` function in the transform code
would return the wrong transform type `TransConvertType_GreasePencil`
instead of `TransConvertType_Action`.
The fix makes sure that we only return the
`TransConvertType_GreasePencil` in the 3d viewport.
2023-10-25 10:24:35 +02:00
Falk David 4d453ca1c0 Fix: GPv3: Erasing when object is not at the origin
When the object was transformed, the eraser would no longer work.
This was because the transformation of the positions to screen space
did not take the transforms into account.
This fix adds the transforms to the erasing operation.
2023-10-25 10:24:35 +02:00
Falk David ab652f7b5f Fix: GPv3: Crash earsing when using modifier
This issue happend when a geometry nodes modifier wouldn't output grease
pencil geometry. In this case, we write an emtpy grease pencil
data-block to the evaluated `geometry_set`. But we don't update the
`eval_frame` that indicates on what frame the grease pencil data-block
was evaluated on.
The fix makes sure we update the `eval_frame` even if the output is
empty.

Additionally, there was a missing return in the
`get_evaluated_grease_pencil_drawing_deformation` function that lead
to an empty `deformation.positions` span.
The fix makes sure we return the correct deformation with the correct
positions.
2023-10-25 10:24:35 +02:00
Campbell Barton 1486f4bc05 UI: add dynamic topology toggle to sculpt menu
This wasn't available in any menus making it inaccessible from menu
search.
2023-10-25 16:18:04 +11:00
Campbell Barton dbd7c5f35a WM: reduce noisy logging storing/loading operator properties
Don't log wm.operator operator properties when no properties
are stored/loaded, this was noisy, especially for the
INFO_OT_reports_display_update operator when runs from a timer.
2023-10-25 16:01:45 +11:00
Campbell Barton be9b604190 WM: use a fake clipboard when simulating input
Allow simulated interactions to run without clobbering the users
clipboard text.
2023-10-25 15:51:22 +11:00
Campbell Barton 6ba74de1f2 Merge branch 'blender-v4.0-release' 2023-10-25 15:43:27 +11:00
Campbell Barton 14e92decd0 Merge branch 'blender-v4.0-release' 2023-10-25 15:43:24 +11:00
Campbell Barton 16551f9201 Merge branch 'blender-v4.0-release' 2023-10-25 15:43:22 +11:00
Campbell Barton 5d3ce7c679 Merge branch 'blender-v4.0-release' 2023-10-25 15:43:18 +11:00
Campbell Barton 0b4dd16830 Merge branch 'blender-v4.0-release' 2023-10-25 15:43:15 +11:00
Campbell Barton 272f7637d0 Merge branch 'blender-v4.0-release' 2023-10-25 15:43:13 +11:00
Campbell Barton 7cdd73b247 Merge branch 'blender-v4.0-release' 2023-10-25 15:43:10 +11:00
Campbell Barton fc1c41b121 Merge branch 'blender-v4.0-release' 2023-10-25 15:43:05 +11:00
Campbell Barton 3638aa5b77 Fix Wayland/LIBDECOR assuming a normal window state on startup
As the window state will have been initialized, read the current window
state instead of assuming normal so changes are properly detected.

Also note that the cause of #107314 has been fixed up-stream.
2023-10-25 11:21:17 +11:00
Campbell Barton 60a8ae7830 Build: use /etc/ssl for OPENSSLDIR on Linux & macOS
Define the OPENSSLDIR so the local build paths from the build systems
aren't being searched on users systems.
2023-10-25 11:05:34 +11:00
Michael Jones 4e3ee4f026 Cycles: Fix animation hangs/crashes in Metal due to leaking temp objects
This PR adds `@autoreleasepool` blocks around functions that have been observed to create hidden temporary NSObjects, and eventually cause command buffer failures. A couple of allocations needed to be tweaked in order to maintain correct retain/release behaviour. This PR also fixes the command buffer error text to show more useful information.
2023-10-24 23:20:16 +01:00
Hans Goudey 692292536f Fix #113665: Sculpt mode does not unshare color attribute data
When retrieving a color attribute to paint it, the layer data needs to
be unshared so that it doesn't modify data from separate meshes.
In the past I think we've unknowingly avoided this problem by porting
code to the new attribute API. I've been refactoring `PBVH` and
`SculptSession` to make that possible (removing the long-lived
layer pointers in the two structs). But that wouldn't fit as a bug fix.
In the meantime, make sure the color attribute data is un-shared
and separate "for read" and "for write" versions of the function.

Pull Request: https://projects.blender.org/blender/blender/pulls/114119
2023-10-24 20:19:14 +02:00
Hans Goudey 7dcd777379 Fix #114077: Duplicate edges for two point evaluated curves
A curve with only two points shouldn't be considered cyclic. Otherwise
a duplicate edge is added between the points. This fixes the utility
that calculates the segment count to account for this and adjusts
other code to account for that as necessary. Curves now evaluate
correctly to a single evaluated segment in this case (in the case of
Bezier and NURBS curves, it depends on the resolution though).

Co-authored-by: Dalai Felinto <dalai@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/114095
2023-10-24 19:39:21 +02:00
Hans Goudey 5af8b839cf Fix #113988: Deformed PBVH modifies original normals
The PBVH is given the evaluated positions from the end of the modifier
stack, but then updates normals from the original mesh based on those
positions. This causes a feedback loop, even when in vertex paint mode.

As mentioned in a comment, calculating these normals and duplicating
the arrays is quite wasteful. But it's necessary since the PBVH always
assumes we are interested in modifying the positions, and also always
retrieves the normals from the original mesh too. Those things would
be good to untangle at some point too, but for now this change is small
and helps to clarify the situation as well.

Caused by: b339e3937d

Pull Request: https://projects.blender.org/blender/blender/pulls/114118
2023-10-24 18:56:15 +02:00
Hans Goudey 74af0528f4 Fix #113752: Explode modifier edge cut option broken
`EdgeHash` was replaced by `VectorSet`, but the changes in the data
structure hid some other changes, causing incorrect indices to be used.
Instead use `Map` and explicitly build the indices similar to how they
were counted in a separate loop before.

Caused by: 425b871607
2023-10-24 18:44:24 +02:00
Dalai Felinto 753e9e0f2b Fix Node Tools popovers dark text
Labels in popover menus are always darker. That made the popovers for
Type and Modes to have a way too dark color. Specially when the values
were off.

This commit mimics what we do in the viewport Selectability &
Visibility menu. Basically we don't gray out the labels even if the
values are off.

Co-authored by: Hans Goudey <hans@blender.org>
2023-10-24 16:32:13 +02:00
Dalai Felinto 7b7cef7998 Merge remote-tracking branch 'origin/blender-v4.0-release' 2023-10-24 16:09:51 +02:00
Dalai Felinto 2d7ccae528 Fix #114015: Search filter removes panel header checkboxes
Caused by 1eb90ee519.

Co-authored by: Hans Goudey <hans@blender.org>
2023-10-24 16:09:26 +02:00
Dalai Felinto 91124fcff6 Fix #114015: Search filter removes panel header checkboxes
Caused by 1eb90ee519.

Co-authored by: Hans Goudey <hans@blender.org>
2023-10-24 16:08:21 +02:00
Charles Wardlaw 8caee74a11 Fix #112294: USD import: Fix spammy prints for unsupported and non-array attributes.
- Added support for Point3* and Normal3* attributes as CD_PROP_FLOAT3.
- Caught the last two quaternion formats.
- Silenced prints on quaternion and string formats, as they are known unsupported attributes.

This pull addresses https://projects.blender.org/blender/blender/issues/112294.
The test file provided for that issue now only generates one error, which I believe
is important to keep.

Co-authored-by: Charles Wardlaw <kattkieru@users.noreply.github.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/112298
2023-10-24 15:31:09 +02:00