Add error handling for rare but possible failures on installation.
- Account for the destination extension directory being a file.
- Handle the exception if renaming the temporary directory fails.
When an extension could could be removed but it's directory could be
renamed, the install operation would fail anyway.
Resolve by completing the installation when the directory can be moved.
Report as part of #129884.
Regression in [0] caused wheels with an older Python version
that used CPython's stable ABI to be considered incompatible.
Resolve using the stable ABI for version checks.
[0]: cfc10b0232
When in grease pencil drawing mode, user could pin material or vertex
color to a specific brush or fill tool, but when switching tools, the
display and the logic of how those pinned material/vertex color are used
is inconsistent, leading to confusion.
The main cause of such problem is that the new GPv3 brush/fill tool is
not respecting pinning status, on top of that, user interface display
logic is also wrong. This PR makes sure that:
- Brush/fill tools respect pinning status.
- Buttons on the tool bar always display correct pinning status.
- Brush cursor will use correct color based on pinning status.
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Original PR is https://projects.blender.org/blender/blender/pulls/130968, this is a back port PR for 4.3 branch due to conflicts.
Pull Request: https://projects.blender.org/blender/blender/pulls/131020
In Blender 4.3 all the EEVEE Legacy compatibility Python API calls for
materials in were removed. All Python code that makes use of that API
need to be updated to make use of the new API.
This commit updates two built in Python scripts to use the new API
to avoid errors like the one reported in #130822
Candidate for 4.3.1 corrective release
Pull Request: https://projects.blender.org/blender/blender/pulls/130873
The `Lineart` and `Opacity` modifier appear at the bottom of their respective
menus instead of following alphabetical order. There doesn't seem to be any
conceivable reason to do this, and it is inconsistent with how the modifiers
were laid out in older Blender versions. Fixes the order of the modifiers.
Pull Request: https://projects.blender.org/blender/blender/pulls/130080
addon_utils.enable/disable now handle wheels so that the functions can
be used with extension add-ons.
A new argument `refresh_handled` supports scripts handing refresh
themselves which is needed to avoid refreshing many times in cases
when there are multiple calls to enable/disable.
This is mostly useful for internal operations.
d2a802d3c6 got overzealous by removing the "tweak" property which was
actually necessary to differentiate box select on click-drag vs. box
select on B. Fix by restoring the tweak property for everything but
preview keymap items (where it doesn't actually do anything).
Main reason this happened is because the original description was a bit
too cryptic, so update it to be clearer.
Pull Request: https://projects.blender.org/blender/blender/pulls/130015
Adds the current GPU backend to the `Help -> Report a bug` script
when using the OpenGL or Vulkan backend. This makes it easier for
triagers to figure out if a user is using OpenGL or Vulkan
in cases the user doesn't explictly state which they're using.
Pull Request: https://projects.blender.org/blender/blender/pulls/130006
Always use the Brush.color setting in the Draw mode side bar.
Technically the "Color" panel in the sidebar can draw in other modes,
but it's polling for explicit tools that limit it to the Draw mode
implicitly.
Use the appropriate brush or unified color in other GP modes based on
the unified paint settings flag.
Worth noting this was technically broken for a long time:
The default was that unified paint is disabled, so the GP panels would
use the brush color as expected. Enabling unified paint would then break
the colors, probably wasn't done very frequently since GP files
and e.g. mesh sculpting don't mix often. The default was changed in
#129127 to enable unified paint by default, which now breaks GP colors
by default.
Pull Request: https://projects.blender.org/blender/blender/pulls/129790
Earlier in the brush assets project, for mesh sculpting, grease pencil,
and curves sculpting, the toolbar brush icon used was changed to a
version with a green highlight. This commit reverts that change to use
the monochrome grey icon instead in each of these modes.
For Sculpt mode specifically, the Paint tool icon is kept as this green
version to differentiate the usages. In future releases, further changes
are planned for sculpting related brushes to better represent their
functionality.
---
### Sculpt Mode Toolbar

Pull Request: https://projects.blender.org/blender/blender/pulls/129934
Support multiple extensions with different Python versions in a similar
way to how "platforms" are handled now.
This will be needed when Blender upgrades to a newer version of Python
so extensions which have a binary dependency on Python 3.11 don't
attempt to install in a Blender built with a newer Python version.
Details:
- Extensions from incompatible Python versions are not listed.
- Python versions are extracted from wheel names.
- An extension may include wheels for multiple Python versions,
only the compatible wheels will be installed.
- Links may include a "python_versions" field which is checked
when dropping into Blender.
- JSON generated by the "server-generate" command include the:
"python_versions" field for extensions that include wheels.
- The "python_versions" field is optional, when omitted no version
checks are performed.
Also correct watch_test make target.
Ref #128750.
The label was hidden explicitly when saving changes wouldn't be
possible. But this was done for an earlier design iteration where there
would be a button to save changes, not just a label as indicator. The
indicator should always be shown when applicable.
Previously the `W` menu was only available for brush tools (brush and
eraser), it should be available to all tools, thus putting the key map
registering function into `km_grease_pencil_paint_mode`.
Pull Request: https://projects.blender.org/blender/blender/pulls/129837
When doing action baking, the option "Clear Constraints" mentions
it's doing visual keying while not actually using that option.
Just fixing the description, even though a better solution
would be to revisit the design of the options to see if they
even make sense in some configurations.
Pull Request: https://projects.blender.org/blender/blender/pulls/129052
Vulkan backend selection will be hidden behind developer extras. There
are some issues which would not be inviting for users to start testing.
- Some basic functionality are not working (object selection, depth
testing)
- NVIDIA UI artifacts are annoying and unsure where the error is.
- AMD artifacts
- Memory leaks
The backend will still be part of Blender 4.3 only hidden behind an
additional flag.
Ref: #129265, #129262, #127225, #128624, #127768, #127223
Pull Request: https://projects.blender.org/blender/blender/pulls/129799
Accidentally added in d70b10dcd4 and moved in dc652aeedb, the
`GREASE_PENCIL_OT_stroke_trim` operator is meant for usage in draw mode
(as the Cutter tool), but not in editmode. It is not the same as the
GPv2 Trim operator, see 4fbef3dc6b
To resolve, remove this from the menu again.
Pull Request: https://projects.blender.org/blender/blender/pulls/129805
Replace plain-text type information with the type syntax used
for Python's type annotations as it's more concise, especially for
callbacks which often didn't include useful type information.
Note that this change only applies to inline doc-strings,
generated doc-strings from RNA need to be updated separately.
Details:
- Many minor corrections were made when "list" was incorrectly used
instead of "sequence".
- Some type information wasn't defined in the doc-strings and has been
added.
- Verbose type info would benefit from support for type aliases.