This report includes a file that demonstrates a crash when ctrl-
clicking the "dot" icon to add to the objects in edit mode. This is
because the object has a mesh shared with another object that is
already in edit mode. This PR allows editing only one object at a
time between objects that share data.
Pull Request: https://projects.blender.org/blender/blender/pulls/119704
Caused by 1cca960677.
That commit stated that creating the final subdivided attribute didn't
free the "proc" attribute buffer that contains the data from the Curves
control points. However that wasn't the case, given the call to
`GPU_VERTBUF_DISCARD_SAFE` in that function. That caused a crash when
the overlay engine and EEVEE both wanted to access the VBO and it was
discarded the second time. To fix that, only regenerate the
`proc_attributes_buf` when it doesn't already exist.
This matches the "ensure" behavior that already exists for the
`cache.final[subdiv].attributes_buf` buffer, so conceptually it
seems fine.
Pull Request: https://projects.blender.org/blender/blender/pulls/119795
a958ae36e8 introduced support for UI lists to reference items that would
never be shown, regardless of filter settings. This was to skip assets
in the asset view template that were not of the requested type. UI list
sorting code wasn't updated to account for such items that should be
entirely ignored.
Pull Request: https://projects.blender.org/blender/blender/pulls/109157
Caused by ddcfc46ee6.
That commit assumed that the cage mesh always had the deformed
position and normal data. But that isn't true, as shown in the example
in the report. To fix the bug, simplify things, and make the goal clearer,
just copy the struct directly.
Pull Request: https://projects.blender.org/blender/blender/pulls/119755
When "moving" the new node group to the same library as the object, its
original name has to be cleared from the name-map as well. That's
because there is a separate name-map for each library. I had this in
the original PR, but incorrectly removed this because I thought it was
unnecessary.
Pull Request: https://projects.blender.org/blender/blender/pulls/119747
Caused by 98bf7a8d7a / ff7b8f3412
Since the `curve_weights` array was created uninitialized, and the above
commits were doing `math::max_inplace` on the uninitialized data, this
could end up with garbage values.
Now initialize the array properly to prevent this.
Pull Request: https://projects.blender.org/blender/blender/pulls/119730
When the edit mesh modifier stack first deforms the original edit mesh,
it creates deformed positions in a separate array. That array is copied
to the mesh's vertex positions if a subsequent modifier requires an
actual mesh rather than a mesh wrapper.
However, if that last deform modifier is the last "on cage" modifier
and the next modifier requires a real Mesh, we hit a code path that
didn't copy the temporary position array, since it was contained in the
separate `EditMeshData` struct that must be handled manually.
This was a regression in 91b27ab637. In the future I hope to
make this simpler by expanding the use of implicit sharing and making
the conversion from original BMesh to a Mesh more lazy / const correct.
Pull Request: https://projects.blender.org/blender/blender/pulls/119718
Not quite a 1:1 match, some customizations have to be made for the API URL differences and the face that there are no translations.
This also enables the version switch publicly now that this change fixes a few bugs.
Since moving from the Wiki we have used the `sphinx_rtd_theme` which has worked well but has become a little dated and has had slow development. This changes to use "Furo" instead.
[Furo](https://github.com/pradyunsg/furo) is a lightweight theme that is responsive and has native dark mode support.
Dark mode is one of the major enhancements but this change also brings:
- Content is slightly larger making text and images easier to view
- Site navigation and page navigation is split into two navigation trees. The site navigation is on the left and page on the right if the page has multiple headings.
- Return to top button
- Content is centered on the screen which helps with wide monitors
- No more breadcrumbs
- Remove google analytics
So far the caveat that I have noticed with this is slower compile times and larger pages, this is due to the better sidebar navigation.
This change also brings a lot of simplifications to customizations that we made to the `sphinx_rtd_theme`. There is still likely room for improvement in the future.
Pull Request: #119684
File Browser listings can clip content, remove columns, etc as the
available space narrows. This PR just makes this never happen for
the horizontal display mode, where files are shown in multiple columns,
as this is not applicable.
Pull Request: https://projects.blender.org/blender/blender/pulls/119673
The issue was caused by 29aaa2922d.
With the change from the offended commit there was nothing that
would have informed objects previously linked to a light that they
need to re-calculate their light linking collections.
This change makes it so scene's hierarchy is tagged for update,
which propagates to all dependencies which do depend on hierarchy
of objects and collections in the scene.
This brings behavior closer to what it used to be, without causing
slowdown with full re-evaluation (which was fixed by the offending
commit).
Pull Request: https://projects.blender.org/blender/blender/pulls/119698
Resolves an issue with stroke rendering in
Metal using the geometry shader fallback
path. Stroke rendering now matches OpenGL
which should enable the GPencil fill tool to
function correctly at all zoom levels.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/119660
The code tried to retrieve the bounds from the data
synced back to the original object at the end of depsgraph
evaluation. That data is only set on original objects.
Instead just retrieve the bounds directly from the evaluated
object. Also make two variables const now that it's possible.
Pull Request: https://projects.blender.org/blender/blender/pulls/119674
Add a null pointer check around CPU processor, matching the rest of the
processor access.
This solves crash in cases when the OCIO configuration exists but is
invalid: i.e. by removing a lookup table. It could lead to an invalid
render result, but is better than a crash.
The original issue with running Blender from within .zip archive might
still need investigation, as there might be a way to make it work.
Pull Request: https://projects.blender.org/blender/blender/pulls/119693
Initializing the uid of the geom nodes modifier created
by the point instancer reader to prevent an assertion failure
(in a call to to BKE_modifiers_persistent_uids_are_valid())
when reading any USD point instancers in debug builds.
Pull Request: https://projects.blender.org/blender/blender/pulls/119683
Since there is no special case for drawing redo panel, this callback is
not required. Panel will be generated automatically because `undo` and `register`
flags are added to operator.
This improves alignment in redo panel.
Pull Request: https://projects.blender.org/blender/blender/pulls/119494
Those shouldn't really exist at all currently, since we forbid them in 354915cf3c.
Unfortunately, not all cases were removed, and many node trees with such sockets
have been created during the development of 4.1 due to the auto-smooth changes.
I'm not entirely sure if it's still possible to properly remove them now. The commit
above mentions that we might lose links due to changed identifiers. Maybe we're
better off just supporting these inlined sockets while also allowing the "align with
previous socket" functionality.
Either way, not creating more of such node trees for now is reasonable, since we
explicitly disabled that functionality for now.
Pull Request: https://projects.blender.org/blender/blender/pulls/119654
UI would sometimes disappear with the Metal backend.
This occured in situations where there was only a single
GPUContext within a single GHOST window, meaning
the activation routine for the context was never run.
Context activation is required to ensure the backbuffer
was up to date upon resize. Otherwise, re-sizing the
window would cause the screen to turn grey as the
new drawables would not be rendered to.
Authored by Apple: Michael Parkin-White
Co-authored-by: Michael Parkin-White <mparkinwhite@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/119299
Converting a color attribute to a non-color domain or type causes vertex
paint mode to try to change the attribute even though it's unsupported.
That leads to a crash here and unpredictable behavior elsewhere.
This PR modifies some poll functions to check for the proper domain and
data type before continuing. Even if converting an attribute properly
updates the active color attribute, we can still run into situations where
the active name references an attribute with incorrect metadata.
Pull Request: https://projects.blender.org/blender/blender/pulls/119657
Don't assume armature of active object is what is displayed in the properties editor, both in C++ and Python code.
Object pointer was left out from some notifiers, as this means only that object was changed. But an armature datablock can be shared by multiple objects.
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/119663
This change reverts 14500953ed. This commit improved the performance
but introduced the regression. The wireframe shader checks the normal
buffer to detect if attributes are being rendered. The VBO contains both
positions and normals.
In Blender 4.2 this VBO was separated (#116902)and this solved the rendering. It is
to late and risky to add this separation to 4.1 in the last minute so we
decided to revert the performance improvement as it was already an issue
for several years.
The performance improvement will still be in Blender 4.2 where it doesn't
have these artifacts.
Pull Request: https://projects.blender.org/blender/blender/pulls/119656
Caused by a96f1208cc
For `SPACE_ACTION` (`SACTCONT_ACTION`), `actedit_get_context` will
return true, but `ANIM_animdata_context_getdata` also checks the
`bAnimContext` data [which in this case is the action], so will **not**
return true.
As a result we are skipping drawing the background and the search, which
is now done again.
Pull Request: https://projects.blender.org/blender/blender/pulls/119621
Fix a crash when inserting a key with tweak mode enabled, but where
`AnimData::actstrip` was NULL.
The root cause of this is that two pointers in the `AnimData` struct
(`act_track` and `actstrip`) are expected to be set when NLA tweak mode
is enabled, BUT these are not exposed to RNA and thus invisible to the
library overrides system. As such, they are NULL when loading from disk,
while the `ADT_NLA_EDIT_ON` flag still indicates they are to be used.
Rather than adding a NULL pointer check (and having to add that in many
more places), I used this two-pronged approach:
- Extend the 'NLA tweakmode' override apply code, to set the `act_track`
and `actstrip` pointers when they are incorrectly NULL. This is done
by lookup of the track and strip by name.
- Add versioning code to exit out of tweak mode whenever the
`ADT_NLA_EDIT_ON` flag is set, but those two pointers are still NULL.
The last step was necessary with the example file attached to the bug
report, as that was saved with a buggy blender version. New saves work
just fine.
Pull Request: https://projects.blender.org/blender/blender/pulls/119632
Mistake in a96f1208cc.
When markers are present, offset should be added to the height.
Earlier it was subtracted like so `v2d->tot.ymin -= MarkerMargin` and that worked
because ymin is assigned like so `v2d->tot.ymin = -height`.
Now that the marker margin is added to the height it needs to be additive.
Pull Request: https://projects.blender.org/blender/blender/pulls/119647
Bring back the `INSERTKEY_XYZ_TO_RGB` enum item for the
`keyframe_insert()` function (it was removed in 30b0c5b225). This way
any Python code that targets Blender 4.x can safely pass this flag,
without having to check specific Blender versions.
Note that the flag is implemented as a no-op, as the behaviour change
introduced in 30b0c5b225 (just looking at the user preference) is still
retained. The purpose of this commit is simply to avoid the `ValueError`
exception that would otherwise be raised.
This should also fix Rigify report blender/blender-addons#105241.
Pull Request: https://projects.blender.org/blender/blender/pulls/119625