01ca5dfc7b2d134796020bf95769a1abb292b867
When using light linking with the light tree, the root index of a mesh light subtree can be 0. The current code assumed this wasn't possible, and as such it caused rendering issues, specifically the incorrect computation of the PDF of certain mesh lights during forward path tracing. So we adjust the code to allow mesh light subtree root node indices of 0. This was worked on by Alaska, Sergey, and Weizhen Pull Request: https://projects.blender.org/blender/blender/pulls/119770
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