Jeroen Bakker 03ead30027 Eevee-next: Reflective Light Baking
This PR introduces baking reflective light from light probes. Light probes
are baked on the fly when the light probe data has changed. It doesn't update
directly when other scene data is changed in the viewport.

When doing image rendering the light probes are updated on each frame.

Currently the world probe and closest reflection probe are composited
together in shader. This allows different resolutions. We expect that we
eventually composite it before usage. This would improve the performance.
Unclear if we would support both compositing options eventually.

Pull Request: https://projects.blender.org/blender/blender/pulls/109909
2023-07-14 11:22:18 +02:00
2023-07-12 22:39:23 +02:00
2023-07-11 22:36:10 +02:00
2023-07-11 22:36:10 +02:00

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

Blender screenshot

Project Pages

Development

License

Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.

See blender.org/about/license for details.

S
Description
No description provided
Readme 925 MiB
Languages
C++ 78%
Python 11%
C 6.3%
GLSL 2.2%
CMake 1.3%
Other 1.1%