SebastianWitt 406a2fde91 UV: improve performance for lightmap unwrap
Replaces this search by representing the 3 edge lengths of each triangle
as 3d points and searching with a KD-tree.

On a mesh with ~20k Tris the old method runs in 40s while the new method
takes 0.23s with a difference of <0.001%.

Ref !113720
2024-01-11 10:32:07 +11:00
2024-01-03 21:23:24 +01:00
2024-01-11 09:50:39 +11:00
2023-12-08 13:28:13 +11:00
2024-01-11 09:50:39 +11:00
2023-08-16 19:29:47 +02:00

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