406a2fde91f9c945f3f1e3ca79877766e61d42e7
Replaces this search by representing the 3 edge lengths of each triangle as 3d points and searching with a KD-tree. On a mesh with ~20k Tris the old method runs in 40s while the new method takes 0.23s with a difference of <0.001%. Ref !113720
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