Hans Goudey 41f9f2753a Refactor: Mesh: Include wrapper positions in bounds result
Avoid the need to call the separate `BKE_mesh_wrapper_minmax` function
that dealt with the edit mesh wrapper. This makes the API inconsistent,
since other mesh functions don't implicitly deal with the wrapper.
But the bounds are a bit of a special case anyway in regard
to the GPU subdivision wrapper already, and this is much more
convenient in the rest of the refactors for #96968.
2023-11-19 18:36:19 -05:00
2023-11-01 10:33:27 +02:00
2023-11-19 16:41:20 +01:00
2023-11-16 07:59:20 +01:00
2023-11-14 13:57:29 +01:00
2023-11-02 16:09:11 +11:00
2023-08-16 19:29:47 +02:00

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

Blender screenshot

Project Pages

Development

License

Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.

See blender.org/about/license for details.

S
Description
No description provided
Readme 925 MiB
Languages
C++ 78%
Python 11%
C 6.3%
GLSL 2.2%
CMake 1.3%
Other 1.1%