41f9f2753a70f783063da3d44e8c122c6d73fe02
Avoid the need to call the separate `BKE_mesh_wrapper_minmax` function that dealt with the edit mesh wrapper. This makes the API inconsistent, since other mesh functions don't implicitly deal with the wrapper. But the bounds are a bit of a special case anyway in regard to the GPU subdivision wrapper already, and this is much more convenient in the rest of the refactors for #96968.
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