Antony Riakiotakis 47ec0394ca Fix T40679.
Cleanest way here is not do bounding box collision for editmeshes at
all. Decision is taken because:

* Usually we want to do the snapping to the edited mesh anyway (when we
don't the mesh is skipped completely, so we don't need to worry for
extra checks)

* Bounding box is calculated from derived mesh. This means that for
subsurfed meshes for instance, the bounding box may be significantly
smaller than the size of the edit mesh.
2014-06-18 18:40:11 +03:00
2014-06-18 18:40:11 +03:00
2013-12-24 22:57:27 +06:00
S
Description
No description provided
925 MiB
Languages
C++ 78%
Python 11%
C 6.3%
GLSL 2.2%
CMake 1.3%
Other 1.1%