5a2728091647fe16f1067743da56533edc07c40e
This adds feature parity with Cycles regarding light and shadow liking. Technically, this extends the GBuffer header to 32 bits, and uses the top bits to store the object's light set membership index. The same index is also added to `ObjectInfo` in place of padding bytes. For shadow linking, the shadow blocker sets bitmask is stored per tilemap. It is then used during the GPU culling phase to cull objects that do not belong to the shadow's sets. Co-authored-by: Clément Foucault <foucault.clem@gmail.com> Pull Request: https://projects.blender.org/blender/blender/pulls/127514
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