Thomas Dinges 5af00a3d12 Cycles: Optimization for Heterogeneous Volume Shadows.
* Don't compute expf() for every step, instead sum the intermediate values and calculate it every N (8 for now) steps. This helps a few percent (~5% on a cube with wave texture) in my tests here.
2014-08-14 20:09:25 +02:00
2014-08-06 02:12:52 +10:00
2014-08-14 14:17:39 +02:00
2014-08-11 15:23:00 +10:00
2013-12-24 22:57:27 +06:00
2014-08-08 06:00:49 +10:00
S
Description
No description provided
925 MiB
Languages
C++ 78%
Python 11%
C 6.3%
GLSL 2.2%
CMake 1.3%
Other 1.1%