Hans Goudey 6479dc50fa Refactor: Mesh: Use C++ threading API for tessellation
This allows deleting a bunch of duplicate code, since there doesn't
need to be a special single-threaded case anymore. It also just
reduces the necessary boilerplate.

Also change naming a bit and use signed integers instead of unsigned.

I didn't notice any performance difference.

Pull Request: https://projects.blender.org/blender/blender/pulls/119069
2024-03-05 01:03:45 +01:00
2024-02-19 22:12:19 -05:00
2024-02-22 19:28:49 +01:00
2024-03-04 16:54:07 +01:00
2024-01-16 17:30:38 +11:00

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

Blender screenshot

Project Pages

Development

License

Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.

See blender.org/about/license for details.

S
Description
No description provided
Readme 925 MiB
Languages
C++ 78%
Python 11%
C 6.3%
GLSL 2.2%
CMake 1.3%
Other 1.1%