Miguel Pozo 6a3d9018cf EEVEE: Compile probe passes in parallel
Right now probe passes are compiled one by one, since passes are only
requested if `materials.queued_shaders_count` is 0 and requesting a
pass will increase the number.
This splits the logic into 2 functions, one for checking if sync is needed
and another to check if pass shaders are needed.
This allows compiling the shaders in parallel.

Pull Request: https://projects.blender.org/blender/blender/pulls/122799
2024-06-07 16:19:17 +02:00
2024-06-07 07:37:13 -06:00
2024-06-06 11:26:28 +10:00
2024-05-24 10:49:47 -06:00
2024-06-07 12:09:58 +10:00
2024-03-07 14:07:39 +11:00

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