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6e85ffc4fa25d9acb4f2bfef883eaddc7577fe88
goo-engine/source/gameengine/Physics/Bullet
T
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Mitchell Stokes 47c7266522 Accidentally did a commit when I wanted to revert... (ignore my last revision)
2012-08-08 01:29:20 +00:00
..
CcdGraphicController.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
CcdGraphicController.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
CcdPhysicsController.cpp
BGE: Fixing a memory leaked caused by the character controller (CcdPhysicsController::m_characterController was not getting freed).
2012-07-29 00:34:18 +00:00
CcdPhysicsController.h
As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
2012-07-09 04:57:21 +00:00
CcdPhysicsEnvironment.cpp
Accidentally did a commit when I wanted to revert... (ignore my last revision)
2012-08-08 01:29:20 +00:00
CcdPhysicsEnvironment.h
game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfo
2012-08-01 17:59:32 +00:00
CMakeLists.txt
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SConscript
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