7f43699ebf50a7c1f4d8432529ea3cfe2abb78f9
This optimizes a few loops that become significant bottlenecks during viewport rendering of scenes with large numbers of curves. To render a curves object, Blender needs to generate a potentially very large (but trivial) index buffer. As previously implemented, this index buffer is generated in an extremely inefficient manner, with a single-threaded loop and an explicit function call per entry. The buffer then needs to be pushed onto the GPU, which is also a fairly slow task. The PR generates the index buffer directly on the GPU with compute shader. Pull Request: https://projects.blender.org/blender/blender/pulls/116617
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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