Eugene Kuznetsov 7f43699ebf DRW: Curves: Indexbuf optimization for large numbers of curves
This optimizes a few loops that become significant bottlenecks during
viewport rendering of scenes with large numbers of curves.

To render a curves object, Blender needs to generate a potentially
very large (but trivial) index buffer. As previously implemented,
this index buffer is generated in an extremely inefficient manner,
with a single-threaded loop and an explicit function call per entry.
The buffer then needs to be pushed onto the GPU, which is also a fairly
slow task.

The PR generates the index buffer directly on the GPU with compute
shader.

Pull Request: https://projects.blender.org/blender/blender/pulls/116617
2024-02-25 17:22:58 +01:00
2024-02-19 22:12:19 -05:00
2024-02-22 19:28:49 +01:00
2024-02-22 19:28:49 +01:00
2023-12-08 13:28:13 +11:00
2024-01-16 17:30:38 +11:00

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