9320742b45a158d74029dc3c982f3d77909bef6d
Before #112901, subsurface scattering was skipped if its radius was less than 1 pixel. Aside from an optimization, this also avoided divisions by zero in `burley_eval`. This just brings back the early return when `pixel_footprint < 1.0`. Pull Request: https://projects.blender.org/blender/blender/pulls/114928
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