9c01aaa3dd7456d6811bad4f37190833fa5a04a0
This fixes T51143. gl_ClipDistance is part of GLSL version 1.3 but Mac is stuck on 1.2 for now. This workaround uses GPU_SHADER_3D_UNIFORM_COLOR for the entire rotation widget, ignoring any clipping plane. The CLIPPING shader only works on GLSL 1.3+ so I removed its 1.2 cruft. A legacy implementation using gl_ClipVertex might be possible, but is not worth the effort. This problem (and workaround) goes away when all platforms move to 3.3 core profile.
…
Description
No description provided
Languages
C++
78%
Python
11%
C
6.3%
GLSL
2.2%
CMake
1.3%
Other
1.1%