Mike Erwin 9c01aaa3dd OpenGL: disable rotate manipulator clipping on Mac
This fixes T51143.

gl_ClipDistance is part of GLSL version 1.3 but Mac is stuck on 1.2 for now.

This workaround uses GPU_SHADER_3D_UNIFORM_COLOR for the entire rotation widget, ignoring any clipping plane. The CLIPPING shader only works on GLSL 1.3+ so I removed its 1.2 cruft.

A legacy implementation using gl_ClipVertex might be possible, but is not worth the effort. This problem (and workaround) goes away when all platforms move to 3.3 core profile.
2017-04-07 03:08:00 -04:00
2017-03-24 09:43:03 +01:00
2017-02-20 10:16:58 +01:00
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