a99e419b6e841d673a3542c372d5faec82c0d138
When animators want to key something in the viewport, the code needs to know *which properties* should be keyed of that selected thing. So far that was done with keying sets, and a pop-up that let's you choose the keying set to use. You can get rid of the popup by choosing a keying set ahead of time. But that is also not always desirable. That pop-up is quite confusing and gives way too many options. To simplify this process this PR adds a User Preference option to choose one or more of: * Location * Rotation * Scale * Rotation Mode * Custom Properties Now whenever the `I` key is pressed in the viewport, and no keying set is enabled, it reads the preferences for which channels to insert. # User Facing changes * The popup will not be shown when pressing the hotkey, but you can still explicitly use keying sets by going to the menu * Which channels are keyed is defined by a User Preference setting under animation * when a keying set is used explicitly, the User Preference settings are ignored Part of #113278 Pull Request: https://projects.blender.org/blender/blender/pulls/113504
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