Sergey Sharybin ac8246cd89 Fix for GLSL uniform being update from inside glBegin/glEnd
This seems to be illegal and not productive anyway. Do it ahead of
a time now, which solves shading issues in edit mode and prevents
assert from happening.
2016-06-02 14:01:07 +02:00
2016-01-04 14:20:48 +05:00
2016-05-21 05:48:10 +10:00
2016-02-10 00:26:12 +11:00
S
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