Campbell Barton b204bdad47 EditMesh: Avoid creating deform-vert layer every redraw
Getting a new edit-derived-bmesh was always creating a deform-vert array, even when it wasn't needed.
Since this was called on redraw, in many cases it was doing it unnecessarily.

Now pass in a custom-data mask and only fill in deform-verts when needed.

Gives noticeable drawing speedup (~10-30% here).
2016-06-22 21:31:00 +10:00
2016-01-04 14:20:48 +05:00
2016-05-21 05:48:10 +10:00
2016-02-10 00:26:12 +11:00
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