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goo-engine
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ba7e504448fc7aa2abedfdfd26a18eb5442a68e7
goo-engine
/
source
/
blender
/
gpu
T
History
Antony Riakiotakis
64dc1fd408
Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.
...
tangents are directions and should be transformed like directions.
2014-10-21 15:00:29 +02:00
..
intern
Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.
2014-10-21 15:00:29 +02:00
shaders
Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.
2014-10-21 15:00:29 +02:00
CMakeLists.txt
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_buffers.h
Cleanup: remove _DEBUG define usage
2014-08-27 18:59:32 +10:00
GPU_draw.h
GSOC 2013 paint
2014-07-21 12:02:05 +02:00
GPU_extensions.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_glew.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_init_exit.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_material.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_select.h
Occlusion Query based selection.
2014-07-23 15:26:08 +02:00
GPU_simple_shader.h
…
SConscript
Ghost Context Refactor
2014-10-07 15:47:32 -05:00