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goo-engine
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ba7e504448fc7aa2abedfdfd26a18eb5442a68e7
goo-engine
/
source
/
blender
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gpu
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intern
T
History
Antony Riakiotakis
64dc1fd408
Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.
...
tangents are directions and should be transformed like directions.
2014-10-21 15:00:29 +02:00
..
gpu_buffers.c
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
gpu_codegen.c
Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.
2014-10-21 15:00:29 +02:00
gpu_codegen.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
gpu_draw.c
Cleanup
2014-10-11 11:44:28 +02:00
gpu_extensions_private.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
gpu_extensions.c
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
gpu_init_exit.c
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
gpu_material.c
Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.
2014-10-21 15:00:29 +02:00
gpu_select.c
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
gpu_simple_shader.c
Ghost Context Refactor
2014-10-07 15:47:32 -05:00