Lukas Tönne ba8b8ec998 Implemented internal hair pressure to prevent hair from collapsing in
on itself.

This uses the same voxel structure as the hair smoothing algorithm.
A slightly different method was suggested in the original paper
(Volumetric Methods for Simulation and Rendering of Hair), but this is
based on directing hair based on a target density, which is another
way of implementing global goals. Our own approach is to define a
pressure threshold above which the hair is repelled in the density
gradient direction to simulate internal pressure from collisions.
2015-01-20 09:29:21 +01:00
2015-01-09 23:33:02 +11:00
2013-12-24 22:57:27 +06:00
2014-08-08 06:00:49 +10:00
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