be07ab58c66edf7368729c286d2dc6afaf76a4b8
The camera-aiming code was using a near-zero-length cross product, which caused oscillations. Thresholding on the cross product length seems to fix this. Reviewers: lucky3, Matpi, lordloki Reviewed By: lordloki Projects: #game_engine Differential Revision: https://developer.blender.org/D1387
…
Description
No description provided
Languages
C++
78%
Python
11%
C
6.3%
GLSL
2.2%
CMake
1.3%
Other
1.1%