Jason Fielder ca527efb9f Metal: Ensure MTLBatch uses context bound shader
Previously the shader associated with a batch was
assigned separately. This meant on occasion, the
incorrect shader was used with the Metal backend.
Updating the shader fetch to use the context bound
shader instead of the batch shader member as per
OpenGL/Vulkan backends.
Also include state change check to be consistent
with OpenGL.

Authored by Apple: Michael Parkin-White

Co-authored-by: Michael Parkin-White <mparkinwhite@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/111112
2023-08-14 15:56:12 +02:00
2023-08-10 22:40:27 +02:00
2023-08-12 16:29:51 +10:00

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

Blender screenshot

Project Pages

Development

License

Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.

See blender.org/about/license for details.

S
Description
No description provided
Readme 925 MiB
Languages
C++ 78%
Python 11%
C 6.3%
GLSL 2.2%
CMake 1.3%
Other 1.1%