Brecht Van Lommel cdb8736f83 Fix #36930: dynamic topology sculpting with masks gave bad results:
* The mask was not subdivided properly on splitting edges, which gave interesting
  but definitely wrong fractal-like borders around masks.

* Edge splitting was only done where the mask was < 50%, with the reasoning that
  you can't do a 50% topology update. But this gives an ugly border in the mesh.
  The mask should already make the brush move the vertices only 50%, which means
  that topology updates will also happen less frequent, that should be enough.
2013-10-04 13:40:21 +00:00
S
Description
No description provided
925 MiB
Languages
C++ 78%
Python 11%
C 6.3%
GLSL 2.2%
CMake 1.3%
Other 1.1%