d3409f215931aef76312f3b25505a68aa8a5fe9f
Optimized node graphs do not get cached and were not correctly freed once their reference count reached zero, due to being excluded from the GPUPass garbage collection. Also suppress Metal shader warnings, which are prevalent during material optimization. Authored by Apple: Michael Parkin-White Pull Request: https://projects.blender.org/blender/blender/pulls/105795
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Blender
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