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d486ee2dbdd34e00a4d575fab6feb3e36b486275
goo-engine
/
source
/
blender
/
gpu
/
shaders
T
History
Leon Zandman
865d1889da
Cleanup: spelling
...
Includes fixes to misspelled function names. Ref D11280
2021-05-21 22:23:07 +10:00
..
material
Cleanup: spelling
2021-05-21 22:23:07 +10:00
gpu_shader_2D_area_borders_frag.glsl
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gpu_shader_2D_area_borders_vert.glsl
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gpu_shader_2D_edituvs_edges_frag.glsl
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gpu_shader_2D_edituvs_edges_vert.glsl
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gpu_shader_2D_edituvs_facedots_vert.glsl
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gpu_shader_2D_edituvs_faces_vert.glsl
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gpu_shader_2D_edituvs_points_vert.glsl
Cleanup: use C comments for descriptive text
2020-10-10 22:04:51 +11:00
gpu_shader_2D_edituvs_stretch_vert.glsl
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gpu_shader_2D_flat_color_vert.glsl
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gpu_shader_2D_image_multi_rect_vert.glsl
UI: Fix Icon drawing on MacOS
2020-09-09 19:32:10 +02:00
gpu_shader_2D_image_rect_vert.glsl
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gpu_shader_2D_image_vert.glsl
Revert "Fix T81002: Images drawn with the Python gpu module no longer draw on top in the Image Editor"
2020-09-29 09:53:55 +02:00
gpu_shader_2D_line_dashed_frag.glsl
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gpu_shader_2D_line_dashed_uniform_color_vert.glsl
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gpu_shader_2D_nodelink_frag.glsl
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gpu_shader_2D_nodelink_vert.glsl
Nodes: Add support to mute node wires
2021-03-17 11:54:16 +00:00
gpu_shader_2D_point_uniform_size_aa_vert.glsl
Cleanup: use C comments for descriptive text
2020-10-10 22:04:51 +11:00
gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl
Cleanup: use C comments for descriptive text
2020-10-10 22:04:51 +11:00
gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl
Cleanup: use C comments for descriptive text
2020-10-10 22:04:51 +11:00
gpu_shader_2D_point_varying_size_varying_color_vert.glsl
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gpu_shader_2D_smooth_color_frag.glsl
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gpu_shader_2D_smooth_color_vert.glsl
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gpu_shader_2D_vert.glsl
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gpu_shader_2D_widget_base_frag.glsl
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gpu_shader_2D_widget_base_vert.glsl
Fix T78803: Bad widget drawing with the R600g driver
2021-04-13 22:36:24 +02:00
gpu_shader_2D_widget_shadow_frag.glsl
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gpu_shader_2D_widget_shadow_vert.glsl
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gpu_shader_3D_clipped_uniform_color_vert.glsl
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gpu_shader_3D_flat_color_vert.glsl
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gpu_shader_3D_image_vert.glsl
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gpu_shader_3D_line_dashed_uniform_color_vert.glsl
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gpu_shader_3D_normal_vert.glsl
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gpu_shader_3D_passthrough_vert.glsl
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gpu_shader_3D_point_fixed_size_varying_color_vert.glsl
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gpu_shader_3D_point_uniform_size_aa_vert.glsl
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gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl
Cleanup: use C comments for descriptive text
2020-10-10 22:04:51 +11:00
gpu_shader_3D_point_varying_size_varying_color_vert.glsl
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gpu_shader_3D_point_varying_size_vert.glsl
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gpu_shader_3D_polyline_frag.glsl
Fix T81827: MacOS lines that should be thick are green instead
2020-11-17 01:31:32 +01:00
gpu_shader_3D_polyline_geom.glsl
Fix T81827: MacOS lines that should be thick are green instead
2020-11-17 01:31:32 +01:00
gpu_shader_3D_polyline_vert.glsl
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gpu_shader_3D_smooth_color_frag.glsl
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gpu_shader_3D_smooth_color_vert.glsl
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gpu_shader_3D_vert.glsl
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gpu_shader_cfg_world_clip_lib.glsl
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gpu_shader_checker_frag.glsl
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gpu_shader_codegen_lib.glsl
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gpu_shader_colorspace_lib.glsl
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gpu_shader_common_obinfos_lib.glsl
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gpu_shader_depth_only_frag.glsl
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gpu_shader_diag_stripes_frag.glsl
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gpu_shader_flat_color_alpha_test_0_frag.glsl
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gpu_shader_flat_color_frag.glsl
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gpu_shader_flat_id_frag.glsl
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gpu_shader_geometry.glsl
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gpu_shader_gpencil_stroke_frag.glsl
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gpu_shader_gpencil_stroke_geom.glsl
Cleanup: use C comments for descriptive text
2020-10-10 22:04:51 +11:00
gpu_shader_gpencil_stroke_vert.glsl
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gpu_shader_image_color_frag.glsl
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gpu_shader_image_desaturate_frag.glsl
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gpu_shader_image_frag.glsl
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gpu_shader_image_overlays_merge_frag.glsl
Viewport Rendering: Don't clamp when overlays are disabled.
2021-01-26 14:25:18 +01:00
gpu_shader_image_overlays_stereo_merge_frag.glsl
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gpu_shader_image_shuffle_color_frag.glsl
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gpu_shader_image_varying_color_frag.glsl
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gpu_shader_instance_variying_size_variying_color_vert.glsl
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gpu_shader_keyframe_diamond_frag.glsl
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gpu_shader_keyframe_diamond_vert.glsl
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gpu_shader_point_uniform_color_aa_frag.glsl
Cleanup: use C comments for descriptive text
2020-10-10 22:04:51 +11:00
gpu_shader_point_uniform_color_frag.glsl
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gpu_shader_point_uniform_color_outline_aa_frag.glsl
Cleanup: use C comments for descriptive text
2020-10-10 22:04:51 +11:00
gpu_shader_point_varying_color_frag.glsl
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gpu_shader_point_varying_color_outline_aa_frag.glsl
Cleanup: use C comments for descriptive text
2020-10-10 22:04:51 +11:00
gpu_shader_point_varying_color_varying_outline_aa_frag.glsl
Cleanup: use C comments for descriptive text
2020-10-10 22:04:51 +11:00
gpu_shader_simple_lighting_frag.glsl
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gpu_shader_text_frag.glsl
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gpu_shader_text_vert.glsl
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gpu_shader_uniform_color_frag.glsl
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