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d486ee2dbdd34e00a4d575fab6feb3e36b486275
goo-engine
/
source
/
blender
/
gpu
/
shaders
/
material
T
History
Leon Zandman
865d1889da
Cleanup: spelling
...
Includes fixes to misspelled function names. Ref D11280
2021-05-21 22:23:07 +10:00
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gpu_shader_material_add_shader.glsl
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gpu_shader_material_ambient_occlusion.glsl
EEVEE: Specular Occlusion: Avoid overdarkening on smooth surfaces
2021-03-14 17:19:39 +01:00
gpu_shader_material_anisotropic.glsl
Fix T84658: Anisotropic BSDF - most modes not using Screen Space
2021-03-01 09:04:07 +01:00
gpu_shader_material_attribute.glsl
Cleanup: make format
2020-11-04 02:14:48 -05:00
gpu_shader_material_background.glsl
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gpu_shader_material_bevel.glsl
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gpu_shader_material_blackbody.glsl
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gpu_shader_material_bright_contrast.glsl
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gpu_shader_material_bump.glsl
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gpu_shader_material_camera.glsl
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gpu_shader_material_clamp.glsl
Fix T83494: Eevee clamp node incorrect when min > max.
2020-12-18 10:26:02 +01:00
gpu_shader_material_color_ramp.glsl
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gpu_shader_material_color_util.glsl
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gpu_shader_material_combine_hsv.glsl
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gpu_shader_material_combine_rgb.glsl
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gpu_shader_material_combine_xyz.glsl
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gpu_shader_material_diffuse.glsl
EEVEE: Refactor closure_lit_lib.glsl
2021-02-13 18:43:09 +01:00
gpu_shader_material_displacement.glsl
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gpu_shader_material_eevee_specular.glsl
Fix T85939: Eevee Specular BSDF shader compile error
2021-02-24 10:45:25 +01:00
gpu_shader_material_emission.glsl
Cleanup: EEVEE: change cameraVec macro to cameraVec(P)
2021-02-21 01:33:56 +01:00
gpu_shader_material_fractal_noise.glsl
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gpu_shader_material_fresnel.glsl
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gpu_shader_material_gamma.glsl
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gpu_shader_material_geometry.glsl
EEVEE: Geometry info -> tangent: Make consistent with Cycles for hair
2021-05-19 12:14:07 +02:00
gpu_shader_material_glass.glsl
Cleanup: EEVEE: change cameraVec macro to cameraVec(P)
2021-02-21 01:33:56 +01:00
gpu_shader_material_glossy.glsl
Cleanup: EEVEE: change cameraVec macro to cameraVec(P)
2021-02-21 01:33:56 +01:00
gpu_shader_material_hair_info.glsl
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gpu_shader_material_hash.glsl
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gpu_shader_material_holdout.glsl
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gpu_shader_material_hue_sat_val.glsl
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gpu_shader_material_invert.glsl
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gpu_shader_material_layer_weight.glsl
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gpu_shader_material_light_falloff.glsl
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gpu_shader_material_light_path.glsl
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gpu_shader_material_map_range.glsl
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gpu_shader_material_mapping.glsl
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gpu_shader_material_math_util.glsl
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gpu_shader_material_math.glsl
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gpu_shader_material_mix_rgb.glsl
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gpu_shader_material_mix_shader.glsl
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gpu_shader_material_noise.glsl
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gpu_shader_material_normal_map.glsl
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gpu_shader_material_normal.glsl
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gpu_shader_material_object_info.glsl
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gpu_shader_material_output_aov.glsl
EEVEE: Arbitrary Output Variables
2020-12-04 08:14:07 +01:00
gpu_shader_material_output_material.glsl
Fix T82385 EEVEE: Alpha Clip shadows actually using Alpha Hashed shadows
2020-11-04 17:16:20 +01:00
gpu_shader_material_output_world.glsl
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gpu_shader_material_particle_info.glsl
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gpu_shader_material_principled.glsl
Fix T87107 EEVEE: Principled BSDF doesn't handle negative specular
2021-04-08 17:45:16 +02:00
gpu_shader_material_refraction.glsl
Cleanup: EEVEE: change cameraVec macro to cameraVec(P)
2021-02-21 01:33:56 +01:00
gpu_shader_material_rgb_curves.glsl
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gpu_shader_material_rgb_to_bw.glsl
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gpu_shader_material_separate_hsv.glsl
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gpu_shader_material_separate_rgb.glsl
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gpu_shader_material_separate_xyz.glsl
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gpu_shader_material_set.glsl
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gpu_shader_material_shader_to_rgba.glsl
Cleanup: EEVEE: change cameraVec macro to cameraVec(P)
2021-02-21 01:33:56 +01:00
gpu_shader_material_squeeze.glsl
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gpu_shader_material_subsurface_scattering.glsl
EEVEE: Subsurface Node: Fix inverted texture blur input
2021-05-19 12:27:38 +02:00
gpu_shader_material_tangent.glsl
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gpu_shader_material_tex_brick.glsl
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gpu_shader_material_tex_checker.glsl
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gpu_shader_material_tex_environment.glsl
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gpu_shader_material_tex_gradient.glsl
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gpu_shader_material_tex_image.glsl
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gpu_shader_material_tex_magic.glsl
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gpu_shader_material_tex_musgrave.glsl
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gpu_shader_material_tex_noise.glsl
Cleanup: spelling
2021-05-21 22:23:07 +10:00
gpu_shader_material_tex_sky.glsl
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gpu_shader_material_tex_voronoi.glsl
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gpu_shader_material_tex_wave.glsl
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gpu_shader_material_tex_white_noise.glsl
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gpu_shader_material_texture_coordinates.glsl
Cleanup: EEVEE: change cameraVec macro to cameraVec(P)
2021-02-21 01:33:56 +01:00
gpu_shader_material_toon.glsl
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gpu_shader_material_translucent.glsl
EEVEE: Refactor closure_lit_lib.glsl
2021-02-13 18:43:09 +01:00
gpu_shader_material_transparent.glsl
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gpu_shader_material_uv_map.glsl
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gpu_shader_material_vector_curves.glsl
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gpu_shader_material_vector_displacement.glsl
Cleanup: consistent TODO/FIXME formatting for names
2020-09-19 14:34:32 +10:00
gpu_shader_material_vector_math.glsl
Nodes: Add Refract and Faceforward functions to Vector Maths nodes
2021-03-23 09:59:20 +00:00
gpu_shader_material_vector_rotate.glsl
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gpu_shader_material_velvet.glsl
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gpu_shader_material_vertex_color.glsl
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gpu_shader_material_volume_absorption.glsl
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gpu_shader_material_volume_info.glsl
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gpu_shader_material_volume_principled.glsl
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gpu_shader_material_volume_scatter.glsl
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gpu_shader_material_wavelength.glsl
Eevee Wavelength Node Support
2021-05-21 10:25:47 +05:30
gpu_shader_material_wireframe.glsl
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gpu_shader_material_world_normals.glsl
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