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dillongoostudios/goo-engine
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Campbell Barton e094ebfcdf remove Id:'s from shader node headers
2011-11-13 16:08:01 +00:00
build_files
Scons_buildsystem: add WITH_BF_OCEANSIM = True to all configs
2011-11-13 15:10:54 +00:00
doc
cmake & pep8 tidy up, also some style edits.
2011-11-08 01:32:34 +00:00
extern
cmake & pep8 tidy up, also some style edits.
2011-11-08 01:32:34 +00:00
intern
OSX: go back to former zoombehaviour with magicmouse in Lion, no time to recode to NSTouch in the near time
2011-11-13 13:25:22 +00:00
release
Ocean Sim: sort alphabetically in modifier list, fix python error trying to
2011-11-13 14:54:11 +00:00
source
remove Id:'s from shader node headers
2011-11-13 16:08:01 +00:00
CMakeLists.txt
rename cmake WITH_OCEANSIM --> WITH_MOD_OCEANSIM and tag CYCLES_CUDA_BINARIES_ARCH as advanced.
2011-11-13 14:16:43 +00:00
COPYING
== docs ==
2010-10-13 14:44:22 +00:00
GNUmakefile
allow passing vars to cmake from our makefile
2011-11-13 14:29:17 +00:00
SConstruct
Ocean Sim modifier patch
2011-11-13 12:17:27 +00:00
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925 MiB
Languages
C++ 78%
Python 11%
C 6.3%
GLSL 2.2%
CMake 1.3%
Other 1.1%
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