f0f911590e08c1a223c306b76b4f52b44c41bb5c
EEVEE-Next performes less on integrated GPUs then discrete GPUs. Most shaders have been analyzed, but there will always be bottlenecks related to architectural differences. In order to make EEVEE-Next run smooth on integrated GPUs this change will implement viewport pixel size option similar to Cycles. The main difference is that the samples will still be weighted and up-sampled to the final film resolution. This makes the pixels not look squared in the viewport but will resolve to something close to the results without up-scaling. This improves the performance especially on integrated GPUs. The improvement for discrete GPUs are less noticeable. See here the stats when playing `rain_restaurant.blend` back on a RAPHAEL_MENDOCINO iGPU. | Pixel size | Frames per second | |------------|-------------------| | 1x | 0.25 FPS | | 2x | 4.14 FPS | | 4x | 6.90 FPS | | 8x | 9.95 FPS | Related to: #114597 See PR for some example images. Pull Request: https://projects.blender.org/blender/blender/pulls/118903
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