Fix: Bring back overlay defines

Just need the holdout define but bring all back just in case
This commit is contained in:
2025-12-30 13:51:42 -06:00
parent 94e5855779
commit 8953181f23
@@ -120,6 +120,12 @@ vec3 point_world_to_view(vec3 p)
# define GPU_INTEL_VERTEX_SHADER_WORKAROUND
#endif
#define DRW_BASE_SELECTED (1 << 1)
#define DRW_BASE_FROM_DUPLI (1 << 2)
#define DRW_BASE_FROM_SET (1 << 3)
#define DRW_BASE_ACTIVE (1 << 4)
#define DRW_BASE_HOLDOUT (1 << 5)
/* ---- Opengl Depth conversion ---- */
float linear_depth(bool is_persp, float z, float zf, float zn)