Fix: Bring back overlay defines
Just need the holdout define but bring all back just in case
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@@ -120,6 +120,12 @@ vec3 point_world_to_view(vec3 p)
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# define GPU_INTEL_VERTEX_SHADER_WORKAROUND
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#endif
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#define DRW_BASE_SELECTED (1 << 1)
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#define DRW_BASE_FROM_DUPLI (1 << 2)
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#define DRW_BASE_FROM_SET (1 << 3)
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#define DRW_BASE_ACTIVE (1 << 4)
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#define DRW_BASE_HOLDOUT (1 << 5)
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/* ---- Opengl Depth conversion ---- */
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float linear_depth(bool is_persp, float z, float zf, float zn)
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