Fix #133362: crash when autokeying object with motion path but no action
When moving an object with a motion path and animdata but no assigned action, and with certain auto-key settings enabled, Blender would crash. The cause was code that tried to access an action's fcurves without proper guarding: the guard checked whether an object had animdata, but not whether it had an action assigned or not, and would happily try to access that non-existent action's fcurves. This fixes the crash by also checking if an action is assigned. Pull Request: https://projects.blender.org/blender/blender/pulls/133552
This commit is contained in:
committed by
Philipp Oeser
parent
92dac01804
commit
c1967d0fb6
@@ -459,8 +459,8 @@ void animviz_calc_motionpaths(Depsgraph *depsgraph,
|
||||
mpt->keylist = ED_keylist_create();
|
||||
|
||||
ListBase *fcurve_list = nullptr;
|
||||
if (adt) {
|
||||
/* get pointer to animviz settings for each target */
|
||||
if (adt && adt->action) {
|
||||
/* Get pointer to animviz settings for each target. */
|
||||
bAnimVizSettings *avs = animviz_target_settings_get(mpt);
|
||||
|
||||
/* it is assumed that keyframes for bones are all grouped in a single group
|
||||
|
||||
Reference in New Issue
Block a user