Nathan Vegdahl c1967d0fb6 Fix #133362: crash when autokeying object with motion path but no action
When moving an object with a motion path and animdata but no assigned
action, and with certain auto-key settings enabled, Blender would crash.

The cause was code that tried to access an action's fcurves without
proper guarding: the guard checked whether an object had animdata, but
not whether it had an action assigned or not, and would happily try to
access that non-existent action's fcurves.

This fixes the crash by also checking if an action is assigned.

Pull Request: https://projects.blender.org/blender/blender/pulls/133552
2025-02-14 17:20:56 +01:00
2024-08-06 14:13:55 +10:00
2024-12-04 15:46:29 +01:00
2024-08-16 14:52:04 +02:00

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