Cleanup: Remove unused eevee function
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@@ -1196,7 +1196,6 @@ void EEVEE_random_rotation_m4(int sample_ofs, float scale, float r_mat[4][4]);
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/* `eevee_shaders.cc` */
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void EEVEE_shaders_material_shaders_init();
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DRWShaderLibrary *EEVEE_shader_lib_get();
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GPUShader *EEVEE_shaders_bloom_blit_get(bool high_quality);
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GPUShader *EEVEE_shaders_bloom_downsample_get(bool high_quality);
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GPUShader *EEVEE_shaders_bloom_upsample_get(bool high_quality);
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@@ -265,12 +265,6 @@ void EEVEE_shaders_material_shaders_init()
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eevee_shader_library_ensure();
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}
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DRWShaderLibrary *EEVEE_shader_lib_get()
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{
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eevee_shader_library_ensure();
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return e_data.lib;
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}
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GPUShader *EEVEE_shaders_probe_filter_glossy_sh_get()
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{
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if (e_data.probe_filter_glossy_sh == nullptr) {
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