Merge pull request #113 from Strati/patch-1

Change FragColor to gl_FragColor in shader
This commit is contained in:
2025-12-28 21:24:13 -06:00
committed by GitHub
@@ -57,7 +57,7 @@ void main()
#if (defined(GPU_INTEL) || defined(GPU_ATI)) && defined(GPU_OPENGL)
/* Use color format instead of 24bit depth texture */
FragColor = vec4(val);
gl_FragColor = vec4(val);
#endif
#if !(defined(GPU_INTEL) && defined(GPU_OPENGL))