Merge pull request #113 from Strati/patch-1
Change FragColor to gl_FragColor in shader
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@@ -57,7 +57,7 @@ void main()
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#if (defined(GPU_INTEL) || defined(GPU_ATI)) && defined(GPU_OPENGL)
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/* Use color format instead of 24bit depth texture */
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FragColor = vec4(val);
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gl_FragColor = vec4(val);
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#endif
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#if !(defined(GPU_INTEL) && defined(GPU_OPENGL))
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