Cleanup: Make format
Formatting changes resulting from running Make Format
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@@ -190,11 +190,8 @@ MaterialPass MaterialModule::material_pass_get(Object *ob,
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break;
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case GPU_MAT_FAILED:
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default:
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matpass.gpumat = inst_.shaders.material_shader_get(error_mat_,
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error_mat_->nodetree,
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pipeline_type,
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geometry_type,
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false);
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matpass.gpumat = inst_.shaders.material_shader_get(
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error_mat_, error_mat_->nodetree, pipeline_type, geometry_type, false);
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break;
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}
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/* Returned material should be ready to be drawn. */
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@@ -531,8 +531,7 @@ SeqRetimingKey *SEQ_retiming_add_transition(const Scene *scene,
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SeqRetimingKey *prev_key = key - 1;
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if ((key->flag & SEQ_SPEED_TRANSITION_IN) != 0 ||
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(prev_key->flag & SEQ_SPEED_TRANSITION_IN) != 0)
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{
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(prev_key->flag & SEQ_SPEED_TRANSITION_IN) != 0) {
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return nullptr;
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}
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