With the move to Gitea the URI for line numbers changed from `$1234` to `#L1234`.
The change also removes a superfluous space character from the generated RST syntax.
When trying to use the Fill Range by Selection operator, in the
Distance from Camera Freestyle modifier, the operator fails if no
camera is active in the scene.
Before getting the data from the camera, check that it is defined, and
return otherwise.
Pull Request: https://projects.blender.org/blender/blender/pulls/105475
Hello, this is a small PR to check that my understanding of #102427 is correct before moving on to the rest of the issue.
This PR contains the updated UI of the `Sculpt` menu only. Other menus will be submitted for review later.
Currently exposed operators:
* Move
* Rotate
* Scale
* Box Trim (Trim Mode ="Difference")
* Lasso Trim (Trim Mode ="Difference")
* Box Add (Trim Mode ="Join")
* Lasso Add (Trim Mode ="Join")
* Line Project
* Smooth
* Surface Smooth
* ~~Scale (Could be left out?)~~
* Inflate
* Random
* Relax Topology
* Relax Face Set Boundaries
* Sharpen
* Enhance Details
* Erase Displacement
The original issue specifies `Relax Face Set Boundaries` and `Erase Displacement`. I'm not quite sure if this is done in the UI code or somewhere else.
Reviewed By: Joseph Eagar & Julian Kaspar
Pull Request: https://projects.blender.org/blender/blender/pulls/104718
Pick select is only meant to change a single element from a single
data-block. However, the operator worked on each object individually
rather than first finding the closest point, then processing the
selection. Change the operator to find the closest point across all
objects, then deselect if necessary, then select the closest point.
Pull Request: https://projects.blender.org/blender/blender/pulls/105495
Previously `SEQ_transform_single_image_check` function was used to check
if image or effect strip has only one frame of content. Now these strips
are flagged with `SEQ_SINGLE_FRAME_CONTENT`.
While previously this was implicit property of strip, benefit of having
explicit flag is that this property can be decoupled from strip length.
At a random the bf_io_ply_tests would fail in one of the fixtures.
The root of the issue was that the exporter parameters were used
uninitialized, causing the mesh to be triangulated in some of the
runs and not be triangulated in other runs.
This change makes it so PLYExportParams is always zero-initialized,
so that this solves this issue, and that adding fields to it in the
future will not re-introduce the issue.
Pull Request: https://projects.blender.org/blender/blender/pulls/105537
This patch implements the bicubic interpolation option in the transform
nodes. The path merely reuse the code in the shader image texture and
adds bicubic variants to the domain realization shader.
Pull Request: https://projects.blender.org/blender/blender/pulls/105533
Git: Add VS/VSCode litter to .gitignore
Neither regular VS nor VS Code can't seem to keep themselves from
littering in the source folders.
This change adds some common litter to .gitignore file to provide some
relief for developers using these editors/IDE's
When running unit tests or other fast completing renders, forced crashes can occur if there are any slow, outstanding PSO compilation requests (due to the `std::terminate` fall-back case in `~ShaderCache`).
This patch eliminates the need for this shutdown hack by using of the async version of `newComputePipelineStateWithDescriptor` when creating a PSO for the first time. In doing so, we are able to explicitly respond to app shutdown instead of waiting for the pipeline to finish compiling (..and then timing out and force-crashing). We still use the blocking version of `newComputePipelineStateWithDescriptor` when loading from an archive, as this can handle loading from a corrupted archive gracefully. Finally, we move `addComputePipelineFunctionsWithDescriptor` to *after* the PSO is built (as this will trigger a full blocking compile if the PSO has not yet been built, which would bring back the original issue).
Pull Request: https://projects.blender.org/blender/blender/pulls/105506
This commit introduces `ConstListBaseWrapper`, to allow easy iteration over
`const ListBase *` in C++ code.
Basically `ListBaseWrapper` was renamed to `ListBaseWrapperTemplate`, and
got a new template parameter `LB`. The new `ListBaseWapper` class has `LB=ListBase`,
whereas `ConstListBaseWrapper` has `LB=const ListBase`.
Also in this commit is one use of `ConstListBaseWrapper` to make sure the
templated code is actually expanded & compiled.
Example use:
```cpp
for (const bDeformGroup *dg : ConstListBaseWrapper<bDeformGroup>(defbase)) {
...
}
```
Pull Request: https://projects.blender.org/blender/blender/pulls/105464
Indicating light colors by coloring the light icons.
Task: #104280
Pull Request: #105236
- Added a checkbox under overlay extra to enable/disable light coloring. Disabled by default.
- The outer ring and the sun rays are colored.
- Only the base color is shown, colors in nodes are not considered.
Since db6287873c, we added parenting (Keep Transform Without Inverse)
to the parent_set operator and exposed this in the UI in the invoke menu
of that operator.
This however never made it to the `Object` > `Parent` menu.
Since this is quite useful (and otherwise a bit hidden in the Adjust
Last Operation panel) and parent inverse can cause confusion in many
cases (see e.g. #105276 or #103969), now add this as an explicit entry
in the `Object` > `Parent` menu as well.
After ed870f87b9, panels headers displayed inside panels had their
label duplicated when translations were enabled. This is because a
string comparison was made against the original message, instead of
the translated message.
Pull Request: https://projects.blender.org/blender/blender/pulls/105151
- "Lines" in the sense of number of lines
- "Number" can mean "amount, count" or "index, offset"
- "Second" can be an ordinal number or a unit
- "Root": add the brush curve to the "square root falloff" sense
- "Strip" can be a sequence or a type of hair rendering
- "Constant" in the sense of a value, for the Geometry Nodes add
submenu (#105447).
Additionally, extract:
- "Press a key" from the Keymap preferences.
- "MaskLayer", upon new mask layer creation
Ref #43295, #105447
While developing a new armature draw type, I was switching between
branches and opening the same test file. It would crash Blender because
it assumed that the `else` clause could only mean `(arm->drawtype ==
ARM_OCTA)`. This is now explicitly tested for.
The result is that an armature with unknown draw type is not drawn at
all, but I prefer that over either resetting the draw type to something
valid (thus altering the blend file) or downright crashing.
This was caused by an incorrect assumption in the solver:
It tries to solve both collision and length constraints simultaneously,
using the projected movement of a point as a slide direction along the surface.
This only works if the distance of the previous curve point to the surface
is less than the allowed segment length. Otherwise the segment will
exceed the allowed length even with zero slide and NaN values are computed.
The case of larger surface distance can occur if the previous segment
solve was already stretching the current segment and then the point
moves further away. In this case we can simply clamp the segment length
without violating the contact constraint.
Pull Request #105499