Commit Graph

134154 Commits

Author SHA1 Message Date
Campbell Barton a654e0dde3 Cleanup: unset temporary variables in CMake 2024-03-14 10:38:15 +11:00
Harley Acheson 7852e0a551 Merge branch 'blender-v4.1-release' 2024-03-13 15:02:59 -07:00
Guillermo Venegas 1640121a63 Fix #119183: Use valid style for popup text size calculation
The current font style can be overridden with a input or other widget text style,
this change ensures that the right font style is set so `BLF_width` don't use a
overridden font text style.

Pull Request: https://projects.blender.org/blender/blender/pulls/119442
2024-03-13 23:01:58 +01:00
Hans Goudey 023c1c7738 Merge branch 'blender-v4.1-release' 2024-03-13 15:40:04 -04:00
Iliya Katueshenock d562a9ce43 Fix #118883: Face Corner component shows in Delete Geometry node
Pull Request: https://projects.blender.org/blender/blender/pulls/118917
2024-03-13 15:38:44 -04:00
Hans Goudey b5082f6640 Refactor: Simplify BLI_serialize.hh for asset indexer
- Remove the unnecessary `ContainerValue` from the class hierarchy
- Construct `StringValue` with a `std::string` by value to avoid copies
- Remove some indirection by using type names directly instead of aliases
- Use utility methods to lookup/append specific data types for arrays/dicts
- Simplify conversion from unique_ptr to shared_ptr
- Avoid use of `new` and `delete`
- Avoid creating maps of all elements in vector for a single lookup
2024-03-13 14:52:57 -04:00
Hans Goudey ae12c1bd92 Refactor: Remove unnecessary indirection from classes in asset indexer
The `AssetEntryReader` and `AssetEntryWriter` classes were only used
once and just added indirection hiding the actual logic of reading and writing
asset metadata from the index. It also hid double map lookups and extra
string copies/allocations.
2024-03-13 14:52:57 -04:00
Hans Goudey 24c9f736ff Cleanup: Follow style guide for use of "this" in classes
Also simplify iteration over map keys and slightly simplify string hash.
2024-03-13 14:52:57 -04:00
Thomas Dinges fb099b0212 Merge branch 'blender-v4.1-release' 2024-03-13 17:08:14 +01:00
Thomas Dinges 3e8ed795cb Release: Re-commit splash with proper settings. 2024-03-13 17:04:25 +01:00
Harley Acheson 4e303751ff UI: Some Icons Resized
21 icons slightly reworked to be a bit smaller. Icons like "solo", some
arrows including "file_refesh", etc are just a little large within the
bounds that they are displayed in. This gives them a bit more breathing
room.

Pull Request: https://projects.blender.org/blender/blender/pulls/119425
2024-03-13 16:21:26 +01:00
Germano Cavalcante f6a581e28a UV: Vert and Edge Slide UI improvements
Changes:
- Add Vert Slide and Edge Slide to 'UV -> Transform' menu.
- Add a separator for Vert Slide and Edge Slide in the context menu.
- Don't display the "Correct UVs" option in the Redo menu of UV Editor.
2024-03-13 12:16:19 -03:00
Germano Cavalcante 31745a53f4 Cleanup: early return & avoid compare strings unnecessarily
`transform_poll_property` can be smarter in the conditions.
2024-03-13 12:16:18 -03:00
Thomas Dinges 57b148efbc Revert "Release: Bump to 4.1 RC."
This reverts commit 51a3c03072.
2024-03-13 15:57:01 +01:00
Thomas Dinges 2c44f26ef6 Merge branch 'blender-v4.1-release' 2024-03-13 15:55:33 +01:00
Thomas Dinges 51a3c03072 Release: Bump to 4.1 RC.
Splash screen by Lynxsdesign
2024-03-13 15:52:53 +01:00
Hans Goudey 6b671c4b54 Cleanup: Use simpler lambda capture
It's typically only worth specifying specific captures when the lambda
is stored as a function object for use later. Since this is just passed
as a FunctionRef as an iteration callback, we can use a less complex
capture here. That also helps clarify that this isn't a callback.
2024-03-13 10:42:00 -04:00
Thomas Dinges ed20c9e302 Merge branch 'blender-v4.1-release' 2024-03-13 15:22:20 +01:00
Thomas Dinges f911d4217b Release: Update manual references. 2024-03-13 15:11:22 +01:00
Germano Cavalcante 03735d0339 Fix #119244: Auto-Depth fails when we have arrow gizmos in the 3D View
Caused by dd0e60fb51

That commit was an optimization attempt to reuse the depth buffer
updated by the engines.

But it fails when `GPU_clear_depth` is called for gizmos.

So, due to error proneness, revert that solution for now.
2024-03-13 10:50:14 -03:00
Thomas Dinges e4550b8acf Merge branch 'blender-v4.1-release' 2024-03-13 14:47:01 +01:00
Thomas Dinges 34d6681ccc Release: Update freedesktop file for 4.1. 2024-03-13 14:43:54 +01:00
Jacques Lucke 9a127a967b Merge branch 'blender-v4.1-release' 2024-03-13 13:50:17 +01:00
Jacques Lucke 61aaf95709 Fix #119406: Node tools don't work in edit mode with unselected object
It's possible for an object to be in edit mode without being selected. Use the
`FOREACH_OBJECT_IN_MODE_BEGIN` iterator to find all objects in the mode instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/119412
2024-03-13 13:49:35 +01:00
Jacques Lucke 43dbb98625 Merge branch 'blender-v4.1-release' 2024-03-13 13:29:28 +01:00
Jacques Lucke 297157e1c7 Fix #119241: setting edge selection does not work correctly
This was likely a typo in bd4c310a19.

Pull Request: https://projects.blender.org/blender/blender/pulls/119413
2024-03-13 13:25:23 +01:00
Jeroen Bakker f0f911590e EEVEE-Next: Viewport pixel size with up-sampling
EEVEE-Next performes less on integrated GPUs then discrete GPUs.
Most shaders have been analyzed, but there will always be bottlenecks
related to architectural differences.

In order to make EEVEE-Next run smooth on integrated GPUs this change
will implement viewport pixel size option similar to Cycles. The main difference
is that the samples will still be weighted and up-sampled to the final film
resolution. This makes the pixels not look squared in the viewport but will
resolve to something close to the results without up-scaling.

This improves the performance especially on integrated GPUs. The improvement
for discrete GPUs are less noticeable. See here the stats when playing
`rain_restaurant.blend` back on a RAPHAEL_MENDOCINO iGPU.

| Pixel size | Frames per second |
|------------|-------------------|
| 1x         | 0.25 FPS          |
| 2x         | 4.14 FPS          |
| 4x         | 6.90 FPS          |
| 8x         | 9.95 FPS          |

Related to: #114597
See PR for some example images.

Pull Request: https://projects.blender.org/blender/blender/pulls/118903
2024-03-13 12:00:24 +01:00
Jacques Lucke f828f5d664 Merge branch 'blender-v4.1-release' 2024-03-13 10:45:13 +01:00
Jacques Lucke 48aec82426 Fix: memory leak when using node tool in mesh edit mode
Caused by b40a9ce60b.

For the non-edit mode code path, the mesh is freed as part of
`BKE_mesh_nomain_to_mesh`.
2024-03-13 10:44:39 +01:00
Jacques Lucke 653108068d Merge branch 'blender-v4.1-release' 2024-03-13 10:39:48 +01:00
Jacques Lucke 5c65dba14c Cleanup: make format 2024-03-13 10:39:22 +01:00
Pratik Borhade 615eceb92e Merge branch 'blender-v4.1-release' 2024-03-13 14:20:48 +05:30
Pratik Borhade 0f751c7e7d Fix #119362: Bone collection visibility when moved to root collection
When bone collection is moved to root collection by drag-drop,
visibility of dropped collection is lost. This is due to missing flags
for the root bone collection which cleared `BONE_COLLECTION_ANCESTORS_VISIBLE`
flag of dropped bcol.

Pull Request: https://projects.blender.org/blender/blender/pulls/119366
2024-03-13 09:48:45 +01:00
Campbell Barton 499a2b2b4b Cleanup: remove double-space in exception message 2024-03-13 17:12:51 +11:00
Campbell Barton 571834457b Extensions: treat a new repo with a blank URL as local
Now there is no difference between omitting remote_path or passing
in an empty string.
2024-03-13 17:10:53 +11:00
Campbell Barton 924561680e WM: suppress prints when G.quiet is set 2024-03-13 15:33:02 +11:00
Jesse Yurkovich 3762ead281 Merge branch 'blender-v4.1-release' 2024-03-12 21:23:58 -07:00
Jesse Yurkovich 0b19f1f4a0 Fix #119030: Only access Location node input when available
Our `node_shader_utils.py` module needs to be updated to account for API
changes made during the 4.0 release cycle [1].

Here we need to guard against accessing the "Location" node input if not
dealing with the appropriate type of Mapping node.

[1] e4ad58114b

Pull Request: https://projects.blender.org/blender/blender/pulls/119354
2024-03-13 05:22:43 +01:00
Harley Acheson bc70b597fc UI: Use New Internet Icon
We recently added a new "Internet" icon, meant to represent internet
services and protocols generally, in contrast with the existing "url"
icon which can be seen as being http (web link) specifically.  This
PR just uses this icon for cloud storage uses and for remote extension
repository.

Pull Request: https://projects.blender.org/blender/blender/pulls/119409
2024-03-13 02:39:36 +01:00
Harley Acheson 42e7a720c9 UI: Add "Internet" Icon
Add an icon called INTERNET that looks like our current URL without the
mouse cursor, so it looks less specifically like a web document. So can
be used to represent other internet and cloud-based services.

Pull Request: https://projects.blender.org/blender/blender/pulls/119186
2024-03-13 02:13:07 +01:00
Harley Acheson 443ea628c5 UI: Changes to Small Operator Confirmations
Small operator confirmations get separate confirm and cancel buttons,
better descriptions and configurable confirm button text. But still
popup at cursor location and can be cancelled with mouse movement.

Pull Request: https://projects.blender.org/blender/blender/pulls/118346
2024-03-12 23:12:45 +01:00
Hans Goudey 77b6f5d7e3 Merge branch 'blender-v4.1-release' 2024-03-12 17:34:52 -04:00
Hans Goudey 6b81fbced8 Cleanup: Make format 2024-03-12 17:34:08 -04:00
Hans Goudey 885b116c75 Fix: Socket names in auto smooth versioning node group
The current naming for node groups is "Socket" rather than "Input".
Also remove translation which is unnecessary since these are just identifiers.
2024-03-12 17:33:47 -04:00
Hans Goudey 6cbdb9c242 Merge branch 'blender-v4.1-release' 2024-03-12 17:12:00 -04:00
Hans Goudey 9141a8cb25 Fix #119398: Weighted normal modifier "Keep Sharp" option missing versioning
The Weighted Normal modifier has a "Keep Sharp" option that used to
recalculate the sharp edge tags based on the mesh's smoothing angle.
To keep the same behavior, an auto smooth versioning modifier has to
be added before that modifier when the option is on.

Pull Request: https://projects.blender.org/blender/blender/pulls/119400
2024-03-12 22:08:19 +01:00
Hans Goudey 23a74f4d49 Merge branch 'blender-v4.1-release' 2024-03-12 16:49:18 -04:00
Sean Kim b7b7d3a937 Fix #119396: Add toggle for texture paint mask icon
This PR adjusts the behavior of the Texture Paint mask icon to behave
similarly to the automasking icon in Sculpt mode. This behavior was
missed in the original task: #102585

Pull Request: https://projects.blender.org/blender/blender/pulls/119399
2024-03-12 21:34:43 +01:00
Hans Goudey 51c738da1b Cleanup: Mesh: Use updated "corner" name for variables 2024-03-12 14:55:58 -04:00
Hans Goudey 9cafccf004 Cleanup: Sculpt: Unify face PBVH node face index access
Remove one function from the API.
2024-03-12 14:55:58 -04:00