The similar cleanup with a lot of other changes were committed
to the main branch. Is easier to revert this change, copy the
scripts from main, and merge things back.
This reverts commit 4bc1ba3c2d.
Changing socket types like this is not generally supported. Usually one should
modify a property that is stored on the node instead. For custom node trees,
one should generally remove one socket and replace it with the new one.
Existing addons might use this functionality on custom node trees where it's
okayish. This patch forbids changing socket types directly on built-in nodes.
Pull Request: https://projects.blender.org/blender/blender/pulls/118794
The time offset modifier was working differently than in GPv2. This is because in the new implementation, the time offset modifier actually modifies the keyframe mappings. And thus the order of the modifiers, and where the time offset modifier is placed in the stack, matters.
The problem is that this can lead to unexpected results like seeing unmodified drawings.
Technically, the issue here is that other modifiers only modify the current frame as supposed to all drawings in the timeline.
This is done as an optimization, but doesn't work when drawings can be shifted around on the timeline using the time offset modifier.
The fix changes the way the modifiers are executed. Because the time offset modifier can only modify **when** the drawings
are show, and not the drawing data themselves, we execute all the time offset modifiers first (in the order they appear in the stack) and then execute all the other modifiers after.
This means that the user can no longer run into the issue of "moving" drawings away from the current frame where they can't be seen.
It also makes time offset modifier behave the same as they did in GPv2.
Pull Request: https://projects.blender.org/blender/blender/pulls/118842
Regression caused by [0]. Passing "Span" by value caused io_ply test to
fail. References were used so changes would be applied to arguments
passed in.
Revert these changes for "ply_import.cc".
[0]: d338261c55
New windows on GNOME with LIBDECOR windowing would sometimes have an
unusable title-bar with the whole title-bar acting as the edge-resize.
Would happen predictably when opening large windows which the window
manager would resize to fit the display.
The cause of this was Blender receiving a window configure event
without a window size for new windows. This configure event
would be ignored, causing the title bar not to work properly.
This is a regression from [0] which removed logic to calculate the
window size from the arguments passed to GHOST for window creation.
This wasn't correct either as the it could temporarily set the
window size before the requested size configuration was received.
Resolve the problem by queuing configuration requests,
handling them then the requested window size is known.
[0]: 1455315111
Make both importers work the same way: first building an array
of the new offsets, then comparing the offsets to check if the
topology changed. Previously the USD importer incorrectly
compared curve offsets to USD point counts.
Also:
- Don't unnecessarily set the resolution to the incorrect default.
The default for the curves system is 12. But it's unnecessary to
fill the attribute to the default value anyway.
- Use some helper methods to iterate over all curves.
- Use float literal instead of integer.
- Use cast and `copy_from` for positions copy
- Pass Span by value
Pull Request: https://projects.blender.org/blender/blender/pulls/118829
This rewrites the Alembic and USD data importers to work with and
output GeometrySets instead of Meshes.
The main motivation for this change is to be able to import properly
point clouds, which are currently imported as Meshes, and curves
data, which suffer from a lot of issues due to limitations of
legacy curves structures (fixed by the new curves data-block) and are
also converted to Meshes. Further, for Curves, it will allow importing
arbitrary attributes.
This patch was primarily meant for Alembic, but changes to USD import
were necessary as they share the same modifier.
For Alembic:
There should be no behavioral changes for Meshes
Curves are imported as the new Curves object type
Points are imported as PointClouds
For USD:
There should be no behavioral changes for Meshes
Curves are imported as the new Curves object type
Note that the current USD importer does not support loading PointClouds,
so this patch does not add support for it.
For both Alembic and USD, knots arrays are not read anymore, as the new
Curves object does not expose the ability to set them. Improvements can
be made in the future if and when example assets are provided.
This fixes at least the following:
#58704: Animated Alembic curves don't update on render
#112308: Curves have offset animations (alembic / USD)
#118261: wrong motion blur from usd in cycles and reverting to the first
frame when disabeling motion blur
Co-authored-by: Jesse Yurkovich <jesse.y@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/115623
String attributes are not handled correctly (or at all) by geometry nodes
currently because their storage is very inefficient and will likely have to
change in the future anyway. Elsewhere processing string attributes was
explicitly disabled. That was missing in these cases.
Pull Request: https://projects.blender.org/blender/blender/pulls/118802
- Use standard (copy & pasted) linear interpolation utility
- Use helper variable for attributes
- Make some other names a bit simpler
- Remove unnecessary variable
Without the extra precision, `fmt::format` rounds the resulting float to one with
fewer significant digits. This is generally nice, but not desired in this specific
case for consistency with the value stored in the socket.
Pull Request: https://projects.blender.org/blender/blender/pulls/118797
Previously, the viewer node would work, but since the simulation output node
was never evaluated, the new simulation state was never stored. Now make
sure that the simulation output node is executed when there is an active viewer
inside the simulation.
Pull Request: https://projects.blender.org/blender/blender/pulls/118804
Currently, we don't support this. Depending on the geometry type, the rotations
are either displayed as black, magenta or there is a crash. Better disable this for
now until we have a proper implementation. It's not quite obvious how rotation
values should be converted to a color, so this also needs some design work.
Pull Request: https://projects.blender.org/blender/blender/pulls/118808
It might be nice to keep the pinning but that's a bit more tricky technically
currently because the pinned node tree is overridden by the tool node tree.
Just disabling pinning solves the main issue right now which is that the
node editor shows the wrong node tree.
Pull Request: https://projects.blender.org/blender/blender/pulls/118811
The `make update` will now always update all initialized submodules,
including the library ones.
The `make_update.py --no-libraries` will neither initialize nor update
pre-compiled libraries or tests.
Pull Request: https://projects.blender.org/blender/blender/pulls/118812
When `Delete Light Bake` operation was executed, the light bake got deleted,
but visible viewports didn't update and required a tweak to be redrawn.
The reason is that it an event was fired, where the viewport didn't listen to.
This PR fixes this by using the `ND_DRAW` event.
Pull Request: https://projects.blender.org/blender/blender/pulls/118803