Jeroen Bakker 805c58d9ec Fix 112641: OpenGL Shader Draw Parameter Workaround Broken
The workaround for shader draw parameters isn't working for OpenGL. The
reason is that it isn't looking for the correct attribute to attach the
buffer to.

This fixes the issue that all objects where drawn using the unit matrix when
starting blender with `--debug-gpu-force-workarounds`.

![image](/attachments/f05b712e-e3f2-4ad5-b098-7e9d01bc4ca4)

Fixes #112641

Pull Request: https://projects.blender.org/blender/blender/pulls/112668
2023-09-21 19:34:07 +02:00
2023-08-30 22:36:36 +02:00
2023-09-20 09:20:56 +02:00
2023-08-29 15:09:05 +10:00
2023-08-16 19:29:47 +02:00

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