805c58d9ecab99120fba49707b4b70cb149073f7
The workaround for shader draw parameters isn't working for OpenGL. The reason is that it isn't looking for the correct attribute to attach the buffer to. This fixes the issue that all objects where drawn using the unit matrix when starting blender with `--debug-gpu-force-workarounds`.  Fixes #112641 Pull Request: https://projects.blender.org/blender/blender/pulls/112668
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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